I immediately skip any games that are described as "roguelike" or "soulslike"

https://lemmy.world/post/44200362

I immediately skip any games that are described as "roguelike" or "soulslike" - Lemmy.World

They seem so popular, dozens of games coming out, and reviews often positive. But When I see “Roguelike” I imagine a game that’s too small to be a real game, so they made it so you can never win and just have to keep trying and you’ll get a decent number of hours out of it. With just enough progression each time that you start to believe it’s possible you’ll get somewhere meaningful. When I see “Souls-like” I think of a game where the difficulty is only there to give people with too much time on their hands a sense of superiority. I have roughly a thousand games in my various libraries and I have never played a game in either of these genres. I feel fine being so unreasonable about this.

My metric for a good game is “if there is a pet like animal in it (that isn’t the centerpiece of the game), can I pet said animal or otherwise interact with it in a way that would make it want to be my friend”

The number of games that fail this simple metric are worryingly high.

If you put an animal in your game to flesh it out, let me pet the damn thing. I am willing to die on this hill.

BG3 has at least two pets to pet!
And many more fuzzy creatures to be friends with even if they aren’t there for petting
And they are awesome :)