I immediately skip any games that are described as "roguelike" or "soulslike"

https://lemmy.world/post/44200362

I immediately skip any games that are described as "roguelike" or "soulslike" - Lemmy.World

They seem so popular, dozens of games coming out, and reviews often positive. But When I see “Roguelike” I imagine a game that’s too small to be a real game, so they made it so you can never win and just have to keep trying and you’ll get a decent number of hours out of it. With just enough progression each time that you start to believe it’s possible you’ll get somewhere meaningful. When I see “Souls-like” I think of a game where the difficulty is only there to give people with too much time on their hands a sense of superiority. I have roughly a thousand games in my various libraries and I have never played a game in either of these genres. I feel fine being so unreasonable about this.

When I see “Souls-like” I think of a game where the difficulty is only there to give people with too much time on their hands a sense of superiority.

Yeah I completely agree xD

I play games for the story (mainly) rather than for grinding. Grinding is only worth it when you get a visual feedback like building a farm or a city

“Rogue-like” is a different matter. Combined with souls like, then yes, it’s just buzzword and pretty not-good. But it typically means more replayability because of maximised procedural level generation. If you have time, check out Shattered Pixel Dungeon, as it’s free. You can objectively “win” at it, over and over again, and it isn’t small in the sense of “lacking in content” or gameplay.