Anon misses flash
Anon misses flash
maybe that too, but mainly it was the move from desktops to smartphones and tablets, which Flash was (at minimum) not very suited for if it was supported at all
This may be the only good thing caused by the existence of iOS: en.wikipedia.org/wiki/Thoughts_on_Flash
All the shit people hate about JavaScript now, the spying, the adtech, was done in flash first.
And the shitty slow overly complicated âweb appâ pages that couldâve presented the same content in a hundred lines of HTML. That was done in Flash before it was done in JavaScript.
I did, it was a horrible medium littered with security issues and most of them were hot garbage in the first place.
The best fun was being asked to modify the menu on a website only to find the âwebmasterâ who built the site used Flash for that, and having to figure out how to reverse engineer it.
It was way past time for it to die when it was finally forced off the Internet⊠One of the few things I thank Apple for doing
I remember a lot of dating sims.
One of them started with a guy in a bathroom shaving and playing techno music before going to find a date.
They had funny as heck endings like the girl spinning on the ceiling fan at the end (During sex). Just crazy stuff.
Anyone remember what they were called? I swear I had them archived but I canât find them anywhere. I think there were 20-30 of them from the same creator.
All those flash games got preserved and you can still play them:
I did, flash was a pile of garbage especially on anything not windows
Symantec recently highlighted Flash for having one of the worst security records in 2009. We also know first hand that Flash is the number one reason Macs crash. We have been working with Adobe to fix these problems, but they have persisted for several years now. We donât want to reduce the reliability and security of our iPhones, iPods and iPads by adding Flash.
web.archive.org/web/âŠ/thoughts-on-flash/
en.wikipedia.org/wiki/Thoughts_on_Flash
Iâm not a fan of Steve Jobs but here he was just laying down facts
To be fair, Macromedia had peak Flash and Dreamweaver for âWebsite dreams can come true!â era. When Adobe acquired them, they started ruining it and leveraging legacy. Yes, the tech improved as would be expected over time, but the passion was gone. Adobe killed Flash but had already taken its soul years earlier.
People donât realise many of their favourite Flash games were from 2005 or earlierâthe larger parts of the golden era. They were Macromedia games then.
Yeah. I remember as a teen, my father said I should look at learning Shockwave as a potential career pathway after school. It was taking the web by storm and many people were convinced that Macromediaâs visions was the future of the web.
I still kind of remember Macromedia Lingo. I had taught myself HTMLâwhich was an extremely easy thing to learn for a child back in that dayâand I started learning Director, JS, and Shockwave.
By the time I was older and out of school, Adobe had aquired Macromedia. Websites had gone from basic HTML, images, frames, etc. to entirely animated opening scenes vectoring together beautifully over the top interfaces. UX was out the window because everyoneâs brain is as happy to explode at how cool an interface functionedâŠonce it finally loaded lol.
I honestly miss those flash games. Like Iâd spend hours upon hours scrolling through websites like bored.com playing all kinds of games. I could play any game in any genre and have a great time.
I miss those times. Maybe I miss them because they remind me of my youth but they were amazing either way.
There are plenty of other places to play games online still, Like Pico-8
The amateur game dev community is thriving like never before. Itch.io has become Newgrounds on steroids, full of incredibly creative, fun and free games.
People like to complain about what has been lost on the modern internet, without spending any time actually looking and trying out the new niches.
How are you finding decent free games on itch? Every time I go itâs a flood of visual novels, shit âhorrorâ games, or whatever the latest streamer bait is but poorly copied 1000 times. And the filtering tools are just limited enough that I canât seem to get a good âfeedâ going.
Newgrounds was far from a neverending fountain of pure quality, but I feel like finding quality stuff on it is an order of magnitude harder than it used to be in the days of flash. Used to be curated lists and sites with new quality stuff like every week.
I engage in the community - just like the good old newgrounds days. There was also tons of unplayable, eyecatchy stuff back then, we just dont remember it as much.
The most effektive way is to participate in game jams, get to know people and find out who makes the quality stuff. Pretty much exactly like finding good new podcasts or youtubers. It takes some effort but it is totally worth it.
Add to the end of the url ?exclude=tg.visual-novels
That should get rid of the ones that are properly labeled. Sadly only works with one tag but definitely helps.
You can still do this. Thereâre loads of free and basic (i.e. easy-to-learn) game engines and you can make games of much better quality with the same effort. itch.io is full of free games made by amateurs.
When people celebrate the downfall of Flash, itâs not because of the games. Itâs because the entire internet was replete with unnecessary Flash-heavy bullshit that required constantly updating your browserâs Flash plugins (and all browsers had their own version you had to install and update), and how it was completely unsuited to any sort of UI/UX (e.g. you couldnât even copy and paste text in Flash pages most of the time). And all that is to say nothing of the gaping goatse of a security hole that it was.
It was cancer. Just because the cancer got you down to your goal weight, it doesnât mean you should lament the success of your chemotherapy.
It was cancer. Just because the cancer got you down to your goal weight, it doesnât mean you should lament the success of your chemotherapy.
This is the best explanation of Flash Iâve ever read!
The last line I donât remember being true. Pretty much everybody were pissed that flash was canceled. I sure as shit was. Still go to ferryhalim.com/orisinal/ to play his old flash games. He managed to make them work again after flash was discontinued. I was so happy because I love his games and their atmosphere.
Also loved the Bitey animations with the little pan who runs around being a total asshole to animals in this weird fantasy world.
I dunno why this anon thinks that millennials were celebrating the downfall of flash. We really didnât. We just didnât have any power to save it.
AdventureQuest thoughâŠ
I mustâve sunk hundreds of hours at the library playing that
Also honorable mention to danball powder game
There were a couple of gems though.
I remember going to the library to play specific games over and over. We tried fresh ones every day, but kept going back to games like those motorbike racing sidescrollers.
Plenty of mobile games are clones of free Flash games with added monetization.
For example Angry Birds is just Crush the Castle.
Noe, Iâm not going to argue that these mobile games are good, but theyâre shitty because of their monetization schemes. As free flash games that were short enough to not overstay their welcome they were fine.
Add to that there being a few flash games that were genuine attempts at art. Which I think are valuable if for no other reason than to see the history of indie games.