Marketing indie games is harder than making them

https://lemmy.world/post/43923029

Marketing indie games is harder than making them - Lemmy.World

I spent 2.5 years coding this game. I’ve spent 6 months just trying to tell people it exists. Marketing is a different kind of hard. Coding has logic. Clear inputs, clear outputs. Marketing? It’s storytelling, psychology, timing, luck — and most of it feels like shouting into a void. The game is a 4-player family thing where kids can actually beat adults. Fully voiced so pre-readers can play. Built because I was tired of “educational” games that bored everyone. But none of that matters if nobody sees it. So here I am. Shouting into the void, hoping the algorithm decides I’m worth showing you. How do you discover new indie games? Steam browsing? TikTok clips? Word of mouth?

55 upvotes and 20 comments now—this post keeps climbing. Thanks to everyone engaging with the marketing struggle discussion.