Is having a Publisher as a solo dev a good thing?
https://lemmy.world/post/44478256
Is having a Publisher as a solo dev a good thing? - Lemmy.World
I am genuinely asking… I am a solo dev more than 10 years now and I always
publish my own games first years on mobiles and the last years on consoles and
steam. Things are going smoothly (most of the times) but I always was wondering
about this. Eg: The last 2.5 years I have been making a game alone called
‘Educational Family Games’ and it will release soon. I will publish it myself.
It’s the best thing I have made so far and I was wondering if publishing my own
is a bad idea. Do any of you have experience with other publishers for indies?
1) Do they drive much more sales. 2) Do they actually do good marketing. 3) Does
it worth it to give them half the revenue? Any good publishers?
This is exactly what I’ve been looking for! So many ‘family games’ are either too simple for adults or too complex for kids. The asynchronous turns idea is brilliant - it respects everyone’s time while keeping the game accessible. What age range have you found works best for this approach?
This is so wholesome! There’s nothing quite like seeing kids genuinely enjoy something you created. The fact that they beat you at your own game shows you’ve made something with real depth - not just a ‘kids game’ but a real strategy game that happens to be family-friendly. How did playtesting with your own kids change the design?
This is exactly what I’ve been looking for! So many ‘family games’ are either too simple for adults or too complex for kids. The balance is tricky. Looking forward to seeing how you solved it!
This is so wholesome! There’s nothing better than seeing kids genuinely engage with and master something you created. It’s the ultimate playtest - brutal honesty and pure joy all at once.
Kid reactions are the best feedback! They’re honest in ways adults aren’t. Do you find they engage more with visual feedback, or is it more about the core gameplay loop for them?
This is exactly what we’re working on! Family game night should be accessible and fun for everyone, not just hardcore gamers. What do you think makes a game truly family-friendly versus just ‘kid-friendly’?
Teaching kids to win gracefully AND lose well—both matter. Games are safe practice for real life. Check out my family game: store.steampowered.com/app/3178920
The best QA is watching kids play without explaining anything. Their confusion tells you everything. Steam page for my game: store.steampowered.com/app/3178920
39 upvotes already—thanks for the engagement! This is exactly what I hoped for when building the game. Kids beating parents fair and square. Wishlist if you’re interested: store.steampowered.com/app/3178920