How can I find TTRPG partners who are compatible with me?
How can I find TTRPG partners who are compatible with me?
@rollmetal Running games at cons seems like a great way to find folks in theory. In practice I found everybody in my friend circle or through online ads on specialised RPG sites. Hit-and-miss was a problem, though.
It's easier if you're fine being a forever-GM.
@rollmetal @blind_mapmaker
Hit-and-miss can be incredibly draining and demoralizing, too. There's a reason I've come to refer to social trial and error as "trial and trauma"...
I've been through so much that it's a wonder I didn't give up years before winding up with my current GM and group. Heck, said GM was someone I wound up essentially sharing bad-game trauma with, and it was almost a decade after that before she decided to start running our current game.
I completely get the being drained by trial-and-error. I probably couldn't start with new groups from scratch. It helps if you're in a long-term relationship with someone you share the same likes, I gotta say - even if you never get around to one-on-one play. If you have a best friend that's compatible that's almost a group (in my case we went from writing group to playing RPGs to best friends). Partner, BFF Plus One has been our setup for quite a while now and Plus One is on the way to becoming a real good friend too.
Blathering on, I realise there is actually a point here: Don't get hung up on numbers. If you have two folks you like playing with, do so. If the genre or adventure needs more PCs, just have them play two each.
Sounds like you had a good group, but you had a specific thing you really wanted to do. Have you tried doing adjacent things that are maybe a bit more mainstream? Or worked out exactly what makes you love OSR?
I honestly never really connected to the OSR folks, but then I read a good article about simulationism being similar in the main regard: world first, rules and story second. If that (or something on that level) is also your main point, maybe you can see which systems are in support of that and discard the stuff that is not so important to you and boring to other folks.
Parting Shot:
If you have one person who is into the same things and they are better at the social / organising / networking side you could split the workload and let them do most of the searching and inviting and maybe design and GM a trial adventure yourself.