Links about russian computers from the earlly GUI era, courtesy this thread (most from @nina_kali_nina ) :

https://furry.engineer/@patcharcana/116194382032516507

#thirstyLinkSluts

https://www.robotrontechnik.de/

>>> is a charmingly retro website about computing in the GDR, unfortunately mostly in German. The link section, it has some links to sites about soviet computing

home computers and micros, e.g. DVK
https://ru.wikipedia.org/wiki/%D0%94%D0%B8%D0%B0%D0%BB%D0%BE%D0%B3%D0%BE%D0%B2%D1%8B%D0%B9_%D0%B2%D1%8B%D1%87%D0%B8%D1%81%D0%BB%D0%B8%D1%82%D0%B5%D0%BB%D1%8C%D0%BD%D1%8B%D0%B9_%D0%BA%D0%BE%D0%BC%D0%BF%D0%BB%D0%B5%D0%BA%D1%81

>>> a good Wiki article on school computers from the 80s, too: https://ru.wikipedia.org/wiki/%D0%9A%D0%BE%D0%BC%D0%BF%D0%BB%D0%B5%D0%BA%D1%82_%D1%83%D1%87%D0%B5%D0%B1%D0%BD%D0%BE%D0%B9_%D0%B2%D1%8B%D1%87%D0%B8%D1%81%D0%BB%D0%B8%D1%82%D0%B5%D0%BB%D1%8C%D0%BD%D0%BE%D0%B9_%D1%82%D0%B5%D1%85%D0%BD%D0%B8%D0%BA%D0%B8

Many are Western clones, but not all of them.

>>> here are some screenshots of soft for one Soviet PDP-11-on-a-chip home computer:
https://tech.lgbt/@nina_kali_nina/113676143680346758

>>> a windowed operating shell for PC-compatibles from 1986:
https://tech.lgbt/@nina_kali_nina/111670752278950938

>>> here's an overview of SM models - https://www.computer-museum.ru/articles/sm-evm/1026/

It barely talks about the software, though. It mentions that they often ran RAFOS (RT11 clone) and DEMOS (UNIX)

Patch Arcana (@[email protected])

I should know enough trans people, autists, and retrocomp geeks to get useful information out of this question. Tragically, with the current state of web search, this is less a matter of "lazy google" and more of an example of "We have unjustly slain the librarian." Does anyone have any good resources on computing in the soviet union in the 70s and 80s that *isn't* just Skala? I'm getting way too obsessive about a writing problem. I am especially interested in anything where a user interface becomes relevant: ICS workstations, desktop computers, the whole bit.

Furry.Engineer - Duct tape, hotfixes, and poor soldering!
Поиск (компьютер) — Википедия

@nina_kali_nina is that expansion cards as plastic encased cartridges?
@bri7 yep! All sorts of them were made, from sound cards and mice controllers to LAN cards, IDE and VGA. It's 8 bit ISA electrically but the connector is different

@nina_kali_nina it reminds me of my two slot Atari dream where the two cartridges would combine in sonic and knuckles fashion.

What if character carts just got taken further as a concept! add your guy to any game, remember stats and progress from game to game

— something nintendo kept swiping at with amiibo and wiimote memory, but never quite getting

@bri7 IIRC MSX had something like that - multiple Konami cartridges could unlock things in other Konami cartridges. Silly Nintendo, never added multiple cartridge slots to their consoles
@nina_kali_nina my understanding is there was exactly one game that used two cartridges: gradius iii (i think) and it only adds extra parallax backgrounds and levels
@bri7 there are multiple, but the combos are not that impressive: http://www.msxblue.com/manual/romcombis.htm
blueMSX Help

@nina_kali_nina i have been thinking about it for a lot of years, and
1. to combine games arbitrarily, you need to define some standard formats and interfaces; integration points; and then games need to all conform to that standard. For example, to swap graphics you need something like a unicode for game assets, with codepoints for semantic things like “primary player charachter, side, walking right, frame”, “enemy bullet small frame 1l” etc, along with guidelines for standard finite state machines for different game elements

or, also, something like a standard format for character sheets along the lines of a TTRPG stats sheet, but generalised to all kinds of games

2. this thing

https://archipelago.gg

Archipelago

@nina_kali_nina @bri7
Many many years ago a friend of mine had the Salamander/Nemesis 2 pair. Was fun.