played tr-49 today. felt like it held my hand too tight when it didn't matter and didn't when it did matter
@suricrasia I really appreciate Inkle game writing, except where it feels like it's pressuring the player.
TR-49 had the same feel to me by back half, and I needed to tell my brain that the game wouldn't unceremoniously end if I took too much time. These are cool story beats (!!), but they also need to build an expectation of player safety around them.