Fast iteration is the key to developer happiness. 🚀

I took a very early look at C++26 Reflection in GCC 16 to see if it would ruin my "fast compile" workflow.

Here are my findings!
https://vittorioromeo.com/index/blog/refl_compiletime.html

#cpp #gamedev #programming

the hidden compile-time cost of C++26 reflection

Article/tutorial on http://vittorioromeo.com

@vittorioromeo "rewriting range-based code like std::views::transform or std::views::iota to good old boomer loopsâ„¢"

'Boomer Loops' did me in. :)