Fast iteration is the key to developer happiness. 🚀

I took a very early look at C++26 Reflection in GCC 16 to see if it would ruin my "fast compile" workflow.

Here are my findings!
https://vittorioromeo.com/index/blog/refl_compiletime.html

#cpp #gamedev #programming

the hidden compile-time cost of C++26 reflection

Article/tutorial on http://vittorioromeo.com

@vittorioromeo
Couldn't agree more with the sadness that @foonathan s proposal didn't make it. I just realized that we must wait for at least C++29 until we can use reflection on freestanding targets, because of the insistence on using `std::vector` in the interface.

edit: "Couldn't agree **more**"