I wish that game dev peeps would see that Git for large graphics files is a real problem.

No, LFS does not help you.

Every change to your 2gb blender file is an ENTIRELY NEW FILE.

Am I wrong?

It seems we badly need a git for design/binary files that does not multiply megabytes.

#dev #gamedev #git

@dbat "What is it that takes 2GB?" would be *my* first question.
@code_disaster Graphic design files can multiply alarmingly, and there's never just one blend, or png, or video file...