Dead Cells was ported to tiny #linux retro handhelds. This took a lot of work in recompiling the game's code to arm64, patching the game to reduce graphics calls and optimizing its assets for the reduced specs. Really impressive things are happening in this world.
https://gardinerbryant.com/d/

#LinuxHandheld #handheldGameConsole #handheld #gaming

I find it funny how it takes 4-8 hours to perform the various initial compilation steps for the game to function in its ported form. That's longer than a modest firefox build on gentoo. Surely nobody thought to do this on a faster computer? binhost support for portmaster when