800 gamers tried to beat an '80s adventure without a walkthrough—only 2 did - Only .25% of players completed the AGAT, the Adventure Game Aptitude Test, designed by fiendish developer Woe Industries.
800 gamers tried to beat an '80s adventure without a walkthrough—only 2 did - Only .25% of players completed the AGAT, the Adventure Game Aptitude Test, designed by fiendish developer Woe Industries.
Sure, but it sounds like every player would need to fall in the same hole or they couldn’t progress.
I’m sure they managed, but that’s not a great design.
‘Maniac Mansion’, depicted in the thumbnail, specifically has pathways for characters to die or the player to be stuck without a recourse — which later adventures avoided, allowing successful completion from any point in the game.
I recently tried playing through it for the first time (on an Android tablet with ScummVM), and pretty sure I hit such a dead end.