I'm making a dice game, so it's important to make a dice roll animation that *feels* right! I wrote a blog post detailing my process; from ideation, to planning, to implementation using blender, normal maps, 2D lighting, movement logic, and more!

Check it out at:
https://groll.dev/blog/animating_dice/

Animating a Dice Roll

using normal maps, spritesheets, blender models, and more

Here is what the dice roll looks like in-game :-0