Is there a way to simulate towards/away panning?

https://lemmy.world/post/43612364

Is there a way to simulate towards/away panning? - Lemmy.World

Lemmy

Depending on how far of a distance you’re trying to simulate you probably also want to change the eq. Higher frequency sounds get attenuated faster over distance, so probably something like a low pass filter with a cutoff frequency that gets lower the further away the sound is would work well to start.