Is there a way to simulate towards/away panning?

https://lemmy.world/post/43612364

Is there a way to simulate towards/away panning? - Lemmy.World

Lemmy

Volume automation is probably what you’re after. Expand pan width as volume increases. Optional send to a reverb that you can adjust as the subject gets nearer, if the environment you’re trying to simulate needs that.

Visualizehow a sound would change with a microphone approaching the source, as it gets farther away, it will pick up more room echo and reflection and have less direct sound.

I would do something like duplicate the track and put a very strong reverb on the duplicate and then fade out the direct track as you fade in the indirect reverb track to simulate the microphone moving farther away from the source, and then do that in reverse to simulate it coming in closer.

Depending on how far of a distance you’re trying to simulate you probably also want to change the eq. Higher frequency sounds get attenuated faster over distance, so probably something like a low pass filter with a cutoff frequency that gets lower the further away the sound is would work well to start.
If you use ableton there’s a max4live pluging called ml.distance. maxforlive.com/library/device/5228/ml-distance
ml.Distance version 1.2 by alkman on maxforlive.com

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