Is there a way to simulate towards/away panning?
Is there a way to simulate towards/away panning?
Visualizehow a sound would change with a microphone approaching the source, as it gets farther away, it will pick up more room echo and reflection and have less direct sound.
I would do something like duplicate the track and put a very strong reverb on the duplicate and then fade out the direct track as you fade in the indirect reverb track to simulate the microphone moving farther away from the source, and then do that in reverse to simulate it coming in closer.