In order to test latest capabilities of AI, I vibe-coded an entire MMO from scratch in Typescript with no game engines or libraries. 150k limes of code. What can I say... it works really well. Opted into Entity Component System architecture and it is so easy to extend. Playing around getting the tick loop frequency optimised next. Lots of fun tricks!
@bitbraindev Are you going to release it? Even just for fun? Would love to have a look.
I've been vibe-coding a WP theme recently for creators which I'm going to release soon. It's really bonkers how smooth that was, had so many thoughts about the implications lately.
@tomwor eventually, yes. It will be browser based so no need to download anything. 100% typescript backend and client
@tomwor i could even launch it on Steam though by using an electron wrapper
@bitbraindev Yeah, tbh I thought about something like this for a while. I'm getting a bit tired of all the engine hassle of either Unity or Godot. The web has its advantages, great tooling and quick distribution.
@bitbraindev Cool. Do you use phaser or something?