For those who appear to be bored and into incrementals, here you go. Also, I'm accepting contributions (of the code kind of course) - this was a little boredom project I thought I'd throw together. There's definitely more balancing that could be done.
So here's first the link to the game, then the link to the repo.
Game: http://bounce.stevend.net/
repo: https://github.com/stevo399/bounce/
Bouncing Ball Universe - Incremental Game

I honestly thought hey, it would be fun to have another one of these, and I wanted to see how far it could go. I figured I'd post it on gh and then share it here in the event that people not only wanted to play it, but add on/tweak it. It takes a village, after all. :D So have fun. I can't guarantee I'll review a pr right away, but knowing what I just did I'll check for them at least a couple times a day. Happy bouncing!
@stevo399 i am a legend! Bouncing Ball Universe
From a single bouncy ball to universal domination! Build rubber supply chains and colonize the cosmos.
Bouncy Balls: 2089.63Dd
Balls per Second: 5.81Dd
Rubber: 358.6K (total: 723.56B)
Rubber per Second: 8.22T
Global Rubber Flow: Supply 8.22T/s | Demand 48.11M/s
Total Planets: 131 colonized / 20 discovered (synergy: 32.50x) (empire: 3.5
@stevo399 Should you have to unlock Signal Processing, etc. before unlocking the other worlds? I did not have to do them in order, I could just skip.
@Jage You should, though I never gave it too much thought. This is now fixed and so you'll likely see that after your next prestige. Any time a change like that is made, you'll have to refresh the page at least once to insure you get the change.
@stevo399 How does the deep discovery work? It says it will run while offline, but is that having something running in the background on my system to do that?
@stevo399 Like, I know there's various ways that pages can do things while offline, like service workers and what not, but maybe this is much more simple than that. But this is my first time ever playing an incremental game so I just wanted to ask to better understand.
@BTyson No, just that that particular timer will calculate its delta when you come back online just as the balls accumulation would.
@stevo399 Ah, thanks! I way overcomplicated that, I'm sorry about that.
@stevo399 Bouncy Balls: 253.94Dd
@stevo399 So is one supposed to be able to hold down the spacebar?
@Jage Of course; I've never seen a game like this where you couldn't. Plus, imagine having to collect 50k balls, 19 at a time, by doing space space space space space space space space
@stevo399 I have, but also because after the first few clicks the manual mode isn't used anymore.
@stevo399 But ya probably not in all games like this.
@stevo399 I am always bored and into incrementals, though I'm not that good at them. Only a few minutes into playing this game and I'm loving it so far. I especially like the use of headings to group things together, giving me the flexibility to control how much I see at once, instead of making me switch between different tabs. I also like that the game makes it very clear if you can purchase something, and if not, how long you have to wait. Some of the incrementals I've tried don't make this clear to a screen reader, which especially makes it tricky when you're prestiging, and don't know which upgrades you have to purchase again after reset.
@musicalman Well thanks and I'm glad you're enjoying it!
@stevo399 I've been noticing a lot of lag in higher levels in this game for some reason, I'm getting sextillions of balls for reference. Is there anything I can do about this?
@Kaliah are you using Firefox?
@Kaliah I'm trying to figure that one out. It hasn't lagged in the other browsers, just that one.