Saving loading and expoting in my Godot VFX Tool. Since my tool is primarily meant to export directly to godot, should I handle saves as simply scene files that work directly in godot, or should I do a seperate export option for that and store saves in another type of file?

The drawback to using scene files is that the saves wouldn't be as recognizably belonging to my app, which could lead to mixups.

Use Godot's scene files
0%
Seperate export option for godot
100%
Poll ended at .
@binbun3d If the tool works as a Godot plugin, maybe you can avoid mixups using a special resource type or something?
@thomastc it's a standalone program and I will eventually add things like rendering vfx out as image sequences/spritesheets etc. Everything already works in terms of saving scenes. I'm more thinking about the ux side of things as in should the "project file" be the one that works in godot or should those be seperate things in terms of claroty for the user