What Was the Golden Era of Video Games?
https://piefed.zip/c/asklemmy/p/1124880/what-was-the-golden-era-of-video-games
What Was the Golden Era of Video Games?
https://piefed.zip/c/asklemmy/p/1124880/what-was-the-golden-era-of-video-games
Those are still new games in my book!
The time is now, play all you can!
1991 to 2007
Prove me wrong people … prove me wrong.
Very early 2000’s. In the console we had PS2 and XBOX, which were both game changers. PC games also hit a really great stride, where we were seeing technological advances met with creativity.
I love mid-to-late 1990’s gaming from a nostalgia perspective, but I still think 2000’s were the golden era.
Money Island 1 times…
Each game seemed to pushing the boundaries of technology and game design.
Alone on the dark Doom3d
Each new installment of Lucas Arts…
Great times.
Yes I am old.
Money Island 1
How appropriate, you fight like an accountant
For context the very first video game I ever played was in 1970s and it was Called pong.
For me video games were the best between 2000 and I’m not sure the end point maybe 2015. But starting in 2000 is when the hardware was good enough to give you really great graphics. Also, you started seeing widespread use of broadband so online games MMO’s really came into their own.
I mean, I was really fortunate. I had a great job so I would fuck around with Java games at work and then go home and play World of Warcraft and ever quest. It was just a great time to be a gamer in the early 2000s.
PS2 generation because it was the last generation where your games were guaranteed to work without a web connection and they were generally shipped as finished products.
The PS3 generation started the current trend of still needing a web connection even for a physical copy and IIRC it also started the trend of shipping games unfinished and patching them later, and that trend went off the deep end with the PS4 generation.
Deep respect to Microsoft for the Xbox 360 Arcade. That SKU forced damn near every game to work without a hard drive. I think even GTA V could run off a USB stick.
But hoo boy did they fuck that up with the Xbox One launch. And Sony capitalized.

It’s never just one. They’re localized. They tend to occur when the industry finds a groove and leans into it, so the focus is more on quality and iteration under criticism, and less about rough experimentation. The early PS1 era was a Cambrian explosion of weird 3D nonsense… and I don’t think anyone nowadays would put that above late SNES releases. The defining titles of the PSX didn’t come around until the very late 90s, and several of them sold like crap. Nobody wanted Symphony Of The Night until their friend would not shut up about it.
But over on PC, the 90s were a smooth ramp of increasing power and relevance. The 3D accelerator era laid the groundwork for the Glorious PC Gaming Master Race mindset, with visual quality and variety unmatched until the late PS2 era. (By which point Crysis had advanced PC graphics ten years into the future.)
And in 90s handheld gaming, there was the Game Boy, and nothing else mattered. Sega kept the Game Gear limping along until 1997, but nobody noticed, because everyone and their mother already chose the monochrome brick that sipped batteries. Several companies eventually gave up and released greyscale machines just in time for Nintendo to fuck them with the Game Boy Color. All the while, the platform went from twee single-sitting high-score fare, to bespoke long-form RPGs and major franchise sequels, to essentially-complete demakes of Super Nintendo games. Nothing changed except ROM size. It was the last 8-bit console, and it took developers a decade to recognize they could go hog wild on it.
Right after that, the Game Boy Advance’s brief lifespan was essentially all golden era. Doom was practically a launch title. Homebrew devs kept teasing Quake, Metal Gear Solid, Resident Evil 2, etc., alongside whole-ass GTA3 clones. Commercial releases were awash in good-to-great RPGs and metroidvanias. But then - the PSP scared Nintendo into creating the DS, and that platform went through some awkward years struggling to use better hardware. That wasn’t the end of “the” golden era. For the PSP it was briefly fantastic, especially if you count its use for emulators. But it fell as the DS found its legs, as some completely unrelated trends happened to consoles and computers.
All we can say for certain is, nothing inside a video game should cost real money, and DRM is delayed theft.
But if you asked, gun to my head, ‘what was the best console?’ - it’s the PS2. It’s not even a contest. The video chip had such a disgusting fillrate that Xbox 360 remakes had to tone down the overdraw. Licensing remained dirt cheap, so weird shit could get on shelves at like two dollars per copy. The controllers were practically the platonic ideal. Just an incredible environment where innovation could look and feel complete.
What little was missing from that machine is abundant in its competitors. The Gamecube is a party toy with four controller ports and the wildest shader pipeline that’s not technically programmable. The Xbox showed the full potential of hard drives and online connectivity. PCs could increasingly take internet access for granted, where Flash games offered instant access with negligible oversight.
Through this period, cross-platform engines started abstracting away any hardware differences. “Ports” stopped being from-scratch recreations or high jank at low framerates. It was the inflection point for all hardware becoming a generic compiler target. The fact the PSP was supposed to get an Oblivion port, and it wasn’t just the PC game, already felt kinda weird.
I could call this a golden era for software - for developers making a game once-ish, and selling to nearly anyone with nearly any platform. Yet at the same time, the RTS genre was dying, EA killed a lot of important companies, and Bethesda had this silly little idea to sell you armor for your horse. It’s never just one thing.
We’re still living in it.
I would in fact state that the worst years were around 1997 with the release of GoldenEye 007 until 2006 with the release of the Nintendo Wii. All I remember of that era were shooters, shooters, shooters, space shooters, racing games, racing games with shooters and shooters. It was the era that went from decent 2D graphics to bland and ugly 3D graphics and all the creative effort went into realizing the 3D graphics.
The video game industry is not like the movie industry, comic book industry or the music industry that are slowly dying because people stopped buying physical copies of them.
And the lack of interaction of movies and comics is slowly making them outdated.
The music industry has become the concert industry, which has turned the small crowds of celebrity worshipers mixed in people wanting to do drugs, sex and/or rock’n’roll into pure crowds of the biggest celebrity worshiping fans.
I am honestly pleasantly surprised at everything the industry came up with in that generation, in hindsight. Maybe those kinds of games were a little overrepresented, but you still had Super Mario 64, Pilot wings, Tony Hawk Pro Skater, Smash Bros (not fully 3D but that may be a good thing from a game play aspect), two Zelda masterpieces, Mario Party, some solid wrestling games, and a few Final Fantasy games (I never played them but I don’t think they’re shooters and definitely not racing games)
There were some flopped consoles just prior to the N64/PS1 like the Saturn and Atari Jaguar that probably helped the industry figure out what doesn’t work well in 3D gaming. Maybe they still had some stuff to figure out, but that was a pretty good era IMO.
I think the Valve era was pretty incredible.
Left 4 Dead, Team Fortress 2, Half Life + HL2, and Portal + 2 all pushed the genres forward or were utterly unique for their time.
I can’t think of any other dev ATM that was doing what valve was doing in the 00s and early 10s.
The obvious answer is whatever generation you grew up during.
I think the most realistic answer I think would be from 1998 to 2001 as the golden years of gaming. Just so many classics games from basically every genre and system of the time. Half Life on PC, Spyro and Crash 3 on PlayStation. Sonic Adventure on Dreamcast. Pokemon on Nintendo. Halo on Xbox. And that’s just the beginning of the list.
There, of course, were plenty of shovelware titles. So it’s not like the era didn’t have its own problems like we have with excessive reboot/remasters/remakes and subscription and battle pass slop and everything else.
But the difference is that gamers have changed their standards. It’s easy to avoid Hello Kitty Island Adventure in the year 2000. Hard to purchase a game today without a live service model or battle pass
In recent times I’ve played Baby Steps, Cocoon, Inside, Slay The Princess, Thank Goodness You’re Here, Hyperbolica, Unpacking… Going further back, Unfinished Swan, Untitled Goose Game
I don’t think that originality has gone. Maybe it’s just easier to churn out shovelware, but there are still new ideas appearing.
PS2 or PS3.
Those systems are where most of today’s stagnant franchises started. The modern universal control scheme started with the PS2 (that is, actually utilising both sticks in the modern tradition), so there’s no issues with playability.
I’ve been replaying GTA V, which is a PS3 game in case we all forgot.
A good PS2 and PS3 off eBay will reawaken your love for gaming. The PS2 has so many smaller classics that don’t get much love now (Sly Cooper!), and we’re still being sold and resold PS3 games to this day.
This is the answer. Experience is subjective and what feels best to people is going to be heavily biased by where they were in their lives at the time.
“What was the best era to be aged 10-14 and into video games?” is a subtly different question.
When I was 14 I played Ladder.
So no, not my favourite era for games.
Peaked at Elite.
(Yes the first one)
Well, it might help to identify some criteria first:
You could make an argument that anti-consumer games have always existed in some form. Arcade games designed to sucm quarters out of pockets, games with special codes or info in the box/manual needed to progress that would deter people from buying used. Pokemon selling 2 versions of the same game and locking content behind promotional events. But all that was less common and less egregious. For some games, DLC used to be a great value because it added a lot of content cheaper than the base game- Roller Coaster Tycoon was a great example.
I think everything through PS2/GameCube/Xbox is pretty safely within this range. PS3/Wii/360 is arguable.
Except… Even just comparing that generation to the next is still a huge difference. Storage space was quite restrictive. N64 games look like garbage, and particularly with multiplatform games you can really feel how limiting the cartridge was. The Saturn was a joke. PS1 games… The aren’t bad, but there’s still a wide gulf between them and the next generation. Compare Metal Gear Solid to Twin Snakes for example, or any of the multiplats that crossed generations.
I know a lot of answers here are “what you grew up with”, but this is the point where I have to admit that what I grew up with was immediately objectively surpassed by the next generation. PS1->PS2, N64->GameCube, and Saturn->Dreamcast/Xbox were all strictly better upgrades, and the only real downside was that Xbox started charging for online multiplayer.
The increased fidelity also seems to correlate with a decrease in creativity. This has gotten a lot better since, but the PS3 and 360 are remembered for mostly brown/green/grey games. Everything was “gritty” and realistic. I like realism, but it was overdone here. The Wii, on the other hand, mostly just looked like GameCube games. I could be misremembering, but I think this is when a lot of games moved to target 30FPS instead of 60FPS. Trying to be more “cinematic” and reducing the importance of gameplay, and thus reducing the importance of responsiveness.
So I would say the GameCube/PS2/Xbox era was the peak. That being said, there was plenty of garbage released during that era, and plenty of great games released before and after.
Which is why now is the best time. I can turn on my 2600 right now and play. Or emulate every atari game ever made on a $20 computer (i prefer real hardware though)
I have 2600/7800/nes/SNES/n64/ps1/ps2/Dreamcast/360/switch and PC. There’s few games I can’t play.
Now in 20 years a lot of those systems will be unfixable and rare. So I’d say we are in the golden age now, start playing!!
The best moment is now, we’re in a Indie Game Renaissance, indie games that start at nothing and become worldwide household names, pretty much one after another.
Yeah, Triple A is fucked, but the old ways need to die so that the new path can be forged
SNES went through a period where it just felt like every game I played was a classic - FF6, Crono Trigger, A Link to The Past, Donkey Kong Country, Super Metroid, Star Fox, Earthbound, etc.
I’ve no doubt a lot of it is nostalgia, but I remember sprinting home from the bus stop after elementary school to rush home and play these games with my brothers. Formative years of my childhood.