Turns out Codex is just as proficient at writing for the Windows App SDK, so I jumpstarted it with the existing unfinished UWP version of Pastel, and, like before, pointed it at the existing Swift codebase to begin porting it piece by piece to Windows 11. This is by no means a one-shot, I am slowly and methodically recreating the functionality of the Mac app.

Of course, there is no native version of Codex for Windows, so I'm running the Linux version under WSL, and Visual Studio 2022 to compile

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Watching Codex recreate in seconds things that took me months, maybe even years, to implement the way I wanted πŸ₯²
@stroughtonsmith It's absolutely _crazy_ how good the tools have gotten in the last 6 (and even 3) months. Gone from "drunk intern" to "valued senior level colleague" in record time. In some ways it's freeing (I can work at thinking speed), but also terrifying – can't imagine any low taste, low agency engineers will have jobs in a couple years...
@kyleve @stroughtonsmith and that is only so long as taste can’t be trained
@kyle @stroughtonsmith It definitely _can_ to a degree already (eg, working on importing all our design system content guidelines into the pre-prompt for my design system app so it can leverage that), but that's also very tactical "taste". Good for some stuff, not good at the larger philosophizing of "does this make sense in the arc and context of the product", or at least, not yet...