opengl is for people who want to finish projects and vulkan is for people who are just looking for something to help their ecs framework stand out a little more
@aeva to be entirely fair, after finishing (1 week to release! basically done!) a project with opengles3.0 just now, I can see why people would want to use vulkan instead, but likely that's just because I have not used vulkan enough
wait actually. more like i can see why people would want to use webgpu instead. where does webgpu fall in this spectrum
