This past weekend, I released was is (hopefully) the first of several #GodotEngine tools that I've been working on.
It's called TinyTest, and it's a really small unit testing script with nice formatting.
This past weekend, I released was is (hopefully) the first of several #GodotEngine tools that I've been working on.
It's called TinyTest, and it's a really small unit testing script with nice formatting.
I started working on this because I was working on a *different* tool, and wanted some basic unit testing — without downloading a framework that was larger than my script.
Definitely an I-made-a-tool-for-another-tool scenario. Which is also the case for the tool I made *this* for…