What technologies are constant failures but we can't stop trying to make work?
What technologies are constant failures but we can't stop trying to make work?
well most (tech-related) industries dont really get much traction when its just private companies. generally a private company starts something and then open-source projects keep the underlying tech working while major companies rebrand stuff every year.
thats part of why I'm so excited for the steam frame. it'll finally give a vr platform that doesnt rely on proprietary stuff, freeing people up to do stupid things with it and accidentally make something really cool. what we really needed is for the bubble it was in to burst so the companies that had it in a chokehold would let go, but it just got smaller and they held on. its a lot like the ai situation right now where there are useful and sustainable use cases, but its too wrapped up in shareholder circlejerks for anyone to get the chance to set it up right.
also, I need to get my ender v3 working again. that thing was fun.
3D printing has found its niche in being able to create custom plastic models at a cost far lower than injection molding. That’s been big for RPG and wargaming as a way to create better boards at an acceptable cost. I’ve also seen some toys sold that are obviously 3D prints, which shows the technology’s viability as a part of a commercial production line. These are use cases where 3D printing is the best option available, so the technology gets used.
I don’t see that equivalent for consumer scale VR/AR. The state of the industry for VR tech seems be to sell rented experiences where the VR tech is integrated into an experience with other equipment or defined spaces. Thats an equivalent to when computer games were rented in arcades.