https://www.youtube.com/watch?v=i9lcFzvaFZw
A new #hoyoverse game set in an alternative Singapore?

#GameFAQs was started on November 5, 1995.
It was 30 years ago!
The player healing concept in #WhereWindsMeet is nice and all, promotes social interactions, but resulted in the chat being nothing but heal requests and advertising.
And then the counterpart of Healing is the "Arguing", which there's no mechanic to use on/with other players. I don't know, maybe they could have some player encouraging/cheering for buff or something?
You can play mahjong as a dog in #WhereWindsMeet
(Sorry for the blur visual quality, I was playing in Low, and I was intoxicated/hallucinating.)
Damn, that's one tough boss.
(I couldn't beat him, so I just took a screenshot and quit.)
As a casual player, I think the most exciting thing about the new update, is the introduction of the two new equipment slots - top and bottom, instead of just the current one slot for the whole body.
So far, found the game made references to two of Stephen Chow's movies - Kung Fu Hustle and A Chinese Odyssey.
KFH:
- the toad attack (and character design)
- the Buddha palm attack animation
- the running animation
ACO:
- the annoying monk
I'm saddened and annoyed that the three screenshots I took didn't get saved for some reasons, but Steam is still reliable, but I only used it for cutscenes.
So I found the missing photos. The game client doesn't tell you that it also saved a copy of all the screenshots in another folder, so if your Steam folder ballooned up, it's because you took too much screenshots.
I went back to try the hidden-side-boss (?) again, bloody, he's harder than a campaign boss (maybe it's because his stage is tiny and don't have room to move around?). Also I took another screenshot while I'm on the way there to be killed by him.
The game has a thing with cats.
Finally move on to the next region.
Almost died to the geese. I was fighting three enemies, and two geese wandered into my AOE. I had to ran until I lose their aggro.
The game measure power-level by "goose", last I checked, I was at "1.2 goose", but it lies. A "0.2 goose" thug is just a deadly.
Went and stole a martial art, to try twin blades, turns out that it's very button smashing friendly.
(Hard to imagine the main character being a good guy, assassinating so many people just to copy someone's homework.)
The city of Kaifeng. How I wish Skyrim have cities of this scale.
I spent so much time exploring the city that I mostly forgot to fight/grind for resources.
Wacky sidequests:
- Giant bird nest.
- Chess-playing cat.
- Woman praying to the latrine.
- Talking donkeys.
118 hours on Steam.
Fought all the bosses and completed all the campaign in the Qinghe region, and still only 72% completion.
Majority of the 29% completion happened inside the Kaifeng City, I barely touched the land outside the rectangle.
Hehe.
#WhereWindsMeet developers celebrate new year with a live steam by strapping a cam onto a goose.

Just completed WWM `One Leaf, One Life` side story, the writing is so beautiful (and sad at times). It spans across many short missions, involves dozens of recurring characters, and not a single boss fight or grand conspiracy/crisis. The overarching story is about the lives of the ordinary folks. For its length and scope, I feel that it should have been a campaign story.
My main complain about WWM is the menu.
My secondary complain is how fractured the main story is. Without the reddit/youtube detectives, I wouldn't have understand why I fought Chapter 1 Antagonist, or his identity/role, or how the misc sidequests tie together. WWM does have a good story, just that they are in miss-able/discoverable notes/books.
WWM is very freeroam and has an open world, if you are playing it as a single player game, you might end up completing story missions out of order, like me accidentally completing Chapter 2. No harm done, I'm not locked out of the other content, just feeling bumped.
Attached unrelated photo. This looks like a good place to build my home. Already seeing someone building theirs inside a waterfall cave nearby.
I suspect the studio secretly wanted to make a horror game. Attached four screenshots of four separate instances where the game had paranormal/horror elements. (One of them even had jump scares.)
The game is that big in China that it had live concert?

This is what a beautiful cutscene looks like on my crappy old computer. It's weird that only this particular cutscene came out this bad.
But I don't think I will be getting a new computer anytime soon.
Where Dogs Meet
Recently, I find myself liking to take environment shots without my character in it. But I like this shot, with my character standing in the dull-coloured symmetric interior, looking out to a vibrant-coloured expanse.
Where low-poly tree, 2D trees, ugly cloud, and invisible ship meet.
Where Rats Meet
I started off in the Mistveil City with the "opened chest" counter hidden. Only after I reached a certain milestone that it revealed that there were 43+1 chests. At that point, I learnt that I'd only discovered 33 of them. I was like "Fuck it", I had already spent an hour in this maze, I just want to find my way out.
And it was dark and wet, with giant ghost hands, and giant rats (that spawn infinitely, and don't drop experience or items).
Seeing red.
I was bored so I tried to be a tank with self-healing capability (Thundercry + Soulshade). Hehe, I'm now invincible!
Almost anything plus Soulshade just works, but Thundercry has great damage output. During this experiment, I actually ran most of the time without Soulshade out, going by the best defense is offense.
Unlocked the skill to minify myself. Now I can see low-polygon better!
Game has function to feed/pet dogs, found out that one such dogs once fed would lead you to a treasure.