I feel like more Western "pachinko inspired" games have come out in recent years, but like how a lot of Western dating sims came out that seemed more to mock the genre than embrace them, a lot of them are purely fixated on ball and peg physics interactions instead of the actual meat and potatoes "game systems" of pachinko

I don't think any of these devs even understand pachinko _has_ underlying game systems because that shit seems impenetrable if you don't know what resources to hit up and/or know the language

I've touched on this indirectly via Swan Song but essentially every 10-15 years, a pachinko machine comes out with a new game system that becomes so successful, it becomes a paradigm shift for the entire industry to respond to

why do all the late 90s pachinko collections drop the word "fever" in their titles? because that was the game-changing system of that era. we're in the "rush" era now!

but there are never any references to this in these games, it's always just ball and peg. peggle is cool, but come on, there's more to it than just that

@sakurina the newest Zach-like, Kaizen, has a few Pachinko games in it that _don't_ have the physics part but _do_ have integrated "extra" mechanics like "open a jackpot area", as visible in this video: https://www.youtube.com/watch?v=K1LVu156Bio
is that sort of like what you're talking about?
Kaizen: A Factory Story (Pachi-Sol: Hanemono)

YouTube
@lazyreader this is still based on machines made in an era that was primarily mechanical and less game designy, but it is probably the closest to actually “getting it”
@sakurina makes sense, since the game itself is set in the late 80s