The Blender adventure continues! Made this simple bathroom stool this morning by sculpting one quarter corner and then mirroring it on x and y, then merging the vertices. UV chaos, but it’s supposed to be just one cast anyway.
The Blender adventure continues! Made this simple bathroom stool this morning by sculpting one quarter corner and then mirroring it on x and y, then merging the vertices. UV chaos, but it’s supposed to be just one cast anyway.
@triphazard That’s good to know. My main issue now is that I can’t change the legs without having to do it 4 times (each leg individually), since I’ve already applied the mirror transforms. I guess best practice would be to apply transforms as late as possible in the process, so you can easily go back.
Oh, and here are more stools. 😁