"Mark Zuckerberg is all-in on AI as the new social media " -- He was also all in on VR being the future... how did that work out? He is the typical idiot who got lucky and now thinks it was his genius.
@grumpygamer VR I have better hopes for than that marketing buzzword "Metaverse". I honestly hope that VR can still thrive now that meta doesn't Zuck the air out of the room any longer.
@claudius VR is dead. Normal people don't want to put blinders on and be cut off from the world. It freaks them out. It's also makes a good number of people sick. It also make them look like fools with that gear on their heads and normal people don't like looking like a fool. AR has a future when it's part of my contact lens.
@grumpygamer @claudius describing VR on those terms is like saying "touchscreens suck, they're dead" after trying out a 90s PDA. There's tons of potential on VR, it's just not ready.

@danibarca @grumpygamer @claudius

Well, it's not like it is the first attempt to establish VR.

@danibarca @grumpygamer @claudius

For games, teaching people how to drive and a few other things it might have real potential BUT it is not how people are going to want to interface with the world or even their devices on a regular basis,.

@the5thColumnist @grumpygamer @claudius touchscreens is how people want to interface with their devices nowadays (like it or not).
@danibarca @grumpygamer @claudius
touchscreens do suck, so do those things on laptops that replace mice, they suck too

@danibarca @grumpygamer @claudius except for the fact that touchscreens were immediately useful the second they were introduced. palm pilots were hugely popular, lots of places adopted touchscreens for POS, even in CRT, these things actually had applications and met needs.

VR has been around for 70+ years and has not had any lasting use case. and it's been tried dozens of times. when will it be ready? billions have been thrown at the technology.

VR is a self-licking ice cream cone.

@dank @grumpygamer @claudius and millions of people use VR as of today. VR is a massively more complex tech than touchscreens. Only in the last decade we started having the compute power and capabilities to make them minimally usable. We haven’t yet seen any version of VR that provides a good user experience. No matter how long VR has been around, it is today what touchscreens were in the 90s: disappointing, not quite there, but with potential.

@danibarca @grumpygamer @claudius again, touchscreens were immediately useful the moment they were introduced. they had actual use cases. that has yet to arise for VR.

i mention timescale and prior attempts in the hope that it's instructive. this technology does not solve any actual problem.

"millions" is - at best - extreme. look at steam charts. even the alltime peaks are <500k people. the current peaks are <85k people in even the most popular applications

https://steamdb.info/charts/?tagid=21978

Most played VR Games Steam Charts

Most played VR games on Steam right now. Live player counts and peak concurrent players for VR games.

SteamDB
@dank @grumpygamer @claudius oh, I’m so sorry I had to make you repeat yourself. Touchscreens are not useful per se, everything that can be done with one, can be done with a mouse too. VR is at least as useful as a touchscreen but there’s a big entry barrier as it requires the commitment of wearing a big device that blocks your view. Screens are a lot more accessible as of today but that doesn’t make them more useful.
@dank @grumpygamer @claudius as I said they are massively different technologies so comparing them has its limits. I wasn’t trying to draw an absolute parallel between them, my point is that every tech sucks when it’s in development. Also I didn’t mean millions at any given time, but Steam is not representative of VR usage.
@dank @grumpygamer @claudius I think it is short sighted to dismiss a tech that hasn’t fulfilled its potential, just because a few mega corporations have been bullshitting a bit too much with it.

@dank @danibarca @grumpygamer @claudius
> VR has not had any lasting use case
That's just plain false, unless you only consider a "use case" what makes you big money.

I am glad that Meta invested so much in VR and even more glad that the "Metaverse" BS failed, because now VR is still left as a niche (less people = slower enshittification) but with much better tech than 10 years ago.

At the same time VR tech is still advancing and being pushed by smaller companies, which is also a good thing.