@danibarca @grumpygamer @claudius
Well, it's not like it is the first attempt to establish VR.
@danibarca @grumpygamer @claudius
For games, teaching people how to drive and a few other things it might have real potential BUT it is not how people are going to want to interface with the world or even their devices on a regular basis,.
@danibarca @grumpygamer @claudius except for the fact that touchscreens were immediately useful the second they were introduced. palm pilots were hugely popular, lots of places adopted touchscreens for POS, even in CRT, these things actually had applications and met needs.
VR has been around for 70+ years and has not had any lasting use case. and it's been tried dozens of times. when will it be ready? billions have been thrown at the technology.
VR is a self-licking ice cream cone.
@danibarca @grumpygamer @claudius again, touchscreens were immediately useful the moment they were introduced. they had actual use cases. that has yet to arise for VR.
i mention timescale and prior attempts in the hope that it's instructive. this technology does not solve any actual problem.
"millions" is - at best - extreme. look at steam charts. even the alltime peaks are <500k people. the current peaks are <85k people in even the most popular applications
@dank @danibarca @grumpygamer @claudius
> VR has not had any lasting use case
That's just plain false, unless you only consider a "use case" what makes you big money.
I am glad that Meta invested so much in VR and even more glad that the "Metaverse" BS failed, because now VR is still left as a niche (less people = slower enshittification) but with much better tech than 10 years ago.
At the same time VR tech is still advancing and being pushed by smaller companies, which is also a good thing.