Right, time to make some more UE tooling, this time so we can define hand-authored but also somewhat randomised "chambers" for our procgen.
Back to the Slate mines! It's been just long enough since I last did this that it's confusing af again. I have shaved enough yak to at least get a custom asset editor window working, but there's a fair way to go. I need a custom world instance for this one too which I've never done before. Wish me luck, I'm going in 🫡
