#VideoGames #QuestionOfTheDay hardest/most annoying/most frustrating normal enemy (i.e. not a boss or sub-boss) in a video game?

@ami_angelwings the promethean knights in halo 4. they take 1 point of damage to their shields and they'll teleport away to let the shields regenerate. then once they're done, they teleport behind you and ohko you with a melee attack. absolute fucking bullshit.

every encounter with them is so dragged out, with such a high chance of instantly dying. and halo 4 is also known for greatly limiting the amount of ammo you get, so it becomes harder and harder to kill these fuckers.

honestly, any enemy that can teleport to heal just feels super cheap to fight against. at best, they just waste a lot of your time (like the spectre enemies in tevi), and at worst, it's garbage like the promethean knights.

if enemies want to heal, they should do so on the battlefield like we are forced to do.

@rgbunny @ami_angelwings

I'd forgotten how much I hate these knights till I read this. The prometheans weren't fun enemies in general.

@NaClKnight @ami_angelwings they're so ridiculously unbalanced. they basically combined the sword elite with a jackal sniper/shotgun combat form/rocket combat form and slapped on teleportation to that and thought, "yes this is perfectly okay to be shipped out".

absolutely nuts.

all those previous enemies with power weapons have weaknesses (having to run up to you for sword elites and shotgun enemies, or having no shields for jackals and combat forms). even hunters are slow and can't regenerate HP, even if they're tanky.

but they thought, yeah let's take away all those weaknesses and also give teleportation. there's definitely nothing wrong with that.

i quit playing the halo games after 4. it's an insult to everything that came before it.

@rgbunny @ami_angelwings

All of this except "quit Halo games after 4"

I can't let the series go. The highs are too high, the nostalgia too deep. I think it and it's owners/execs are deeply lost and have no idea how to handle it, but the multiplayer of the MCC collection and Infinite were both good.

They don't know how to make Halo feel modern or current anymore. I think it would benefit from letting Chief out of the spotlight for another game or two, like they did with Reach and ODST.

No MC, no Cortana, just Spartans and guns.

If Doom managed to become relevant and popular again, they can do it with Halo too.