Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

Pure vector output, 1D occlusion culling, no rasterization tricks.

Running on a MOTU M4.

@ut3usw that's fun. Are you controlling/calculating this in real time?
@poleguy yes, ty! In real time wasd control.
On video below it’s how I see it on pc screen (with actual audio).
@ut3usw @poleguy I actually really like the audio in conjunction with the vector plotting. Both from sort of a creepy standpoint of sound changing with movement (thinking of first person games) but also you can really hear why the plot is what it is.