An interesting piece about the #ttrpg media landscape: https://personable.blog/media-crowdfunding/

The elephant in the room is noticed quite early on: Why is so much rpg media designer-facing rather than ordinary gamer-facing?

Everyone seems to want to be in a conversation with designers (even when it doesn't make sense) and I think that's a social media hierarchy thing. In ttrpg social circles, designers matter. Everyone else is a feckless hog who exists purely as a source of monies.

Crowdfunding and The Death of the Media

Reflecting on how the lack of a games press affects how games are funded.

Personable Thoughts

@Taskerland That's a nice blog post.

As I read it, he is not criticising designer-facing media or even crowdfunding, but rather bemoaning the lack of media outlets aimed at ordinary people who just want to know which games are worth playing.

If he is criticising anything, it would seem to be social media, that has hollowed out the media space for gaming — as it has for all other spheres of news. Social media has replaced traditional journalism and rendered it unprofitable.

@strangequark Whilst also being completely unfit for purpose.

I don't mind industry-facing people having news outlets, but I am definitely not a fan of stuff for regular gamers being replaced by industry-facing stuff.

@Taskerland To quote my bio, "I started playing RPGs in the 1980s, when the only form of social media was White Dwarf magazine."

In the early days (first ~100 issues), it was a magazine written by gamers, for gamers. Articles, reviews, a scenario or two, fan-contributed content. There is nothing like that any more.

Early WD was such a glorious shambles. There were fantastically weird articles. It was nice reading it back to back with Imagine as well. I remember never finding Dragon half as interesting because the professionalism diminished the mentalism

@strangequark @Taskerland

@Printdevil Yes. White Dwarf was a beautiful painted cover wrapped around 36 pages of text set in a 5 point font with no margins. Some of the scenarios were genius (Albie Fiore's The Lichway is still my personal favourite) while others were just bonkers. You always had to sift through the dirt to find the gold.

@Taskerland

It also covered whatever games were on the go without favouritism beyond what people wrote. I quite liked their Barbarian class which always seemed more interesting than the Unearthed Arcana one. Much shouting in the D&D over that.

Dragon always seemed so bland. A pabulum of gaming.

@strangequark @Taskerland

@Printdevil @strangequark @Taskerland
I don't think the US ever had White Dwarf, but Dragon Magazine sustained me back during my teenage years when actually *getting to play the game* was pretty much only a dream.

But even that eventually went through decay.

1/2

@pteryx @Printdevil @strangequark @Taskerland The US was the base for, however, the most influential gaming rag you've never heard of: Alarums & Excursions. It was a giant of a 'zine in a world where most people in the scene had never heard of it, and it was where a whole lot of gaming theory (both design and praxis) was hashed out all the way ...

... get this ...

... to **today**.

I remember it. I don't remember it particularly fondly though. I have masses of pdfs though maybe it's time for a re read. @zdl @pteryx @strangequark @Taskerland
@Printdevil @pteryx @strangequark @Taskerland When reading it, think of it as a low-tech BBS, not a magazine, and it makes a lot more sense. It was very much a place of **conversation** (at a snail's pace) not bloviation.
I just have no fond memories of it and that's unusual for me. @zdl @pteryx @strangequark @Taskerland
@Printdevil @zdl @strangequark @Taskerland
Makes it sound like a magazine of nothing but the Forum feature of old Dragon Magazine. Which was basically the place where all the whining happened up until they decided with the 3.0 revamp that said whining should go online instead.

@pteryx @Printdevil @strangequark @Taskerland Well the thing that stopped it from being just whining is that you had to pay for the privilege of being published. (It was an "APA" which has a certain, very quirky, model.)

It was a completely different vibe from any other publication in the gaming scene. It was like Dragon's Forum ... if Dragon's Forum had smart people interacting.

I loved APAs I was in them for *years* with some of the great and the good, and the mostly unknown. It was very BBS model in tone though.

@zdl @pteryx @strangequark @Taskerland

@zdl @pteryx @Printdevil @strangequark @Taskerland For what it's worth, I'm participating in the successor, Ever & Anon. No payment needed, but it doesn't seem to be going whiny.

There should be more APAs about Gargoyles.

@RogerBW @zdl @pteryx @strangequark @Taskerland