GDC 2015: “Enhancing Your Unity Mobile Games (Presented by ARM)” by Carl Callewaert of Unity Technologies, Roberto Lopez Mendez of ARM, Tony Prosser of Realtime UK, and Angelo Theodorou (@encelo?) of ARM https://gdcvault.com/play/1022408/Enhancing-Your-Unity-Mobile-Games
I thought this presentation was mostly useless.
The first presenter’s section was so high-level that I didn’t get anything from it. They covered topics like “mobile devices use batteries” and “when you optimize, focus on the performance bottleneck.”
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