Hey #Tabletop #RPG folx! I have an #AskFedi for ya!

GMs: What is your top tip for running good games (that *hasn't* been mentioned yet)?

Players: What's something your GM has done to make the game awesome that you wish more GMs would do (that *hasn't* been mentioned yet)?

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I'll start (with one of each).

As a GM, I use the 3-act play / 5-room dungeon style as often as possible. It keeps things tight, makes for satisfying progression, and can be scaled to work for almost anything.

As a player, I was shocked the first time a GM of mine rolled some dice and said "you hit, and it takes Blorp out of the fight, what does that look like?". Every GM I'd had previously would've just said "you kill Blorp". That one question has made playing characters *feel* so much more epic.

@alice I'm not a GM, but as a player, I have been overjoyed when a GM has said that if we aren't happy with our characters, we can change. Within a reasonable amount of times.

(I get extremely stressed when I feel trapped, and if I'm not having fun then I feel trapped.)

Also, I have a GM who likes to keep the campaigns shorter and has us level up a bit faster since he found that it was rare to experience high-level games.

Oh and I got asked how my GM could make the game more accessible for me, and made me promise that if I struggled to tell him so we could work the problem together.

I have 2 really good GMs. I am a lucky girl. πŸ€—