I've always fancied a "generational" #Shadowrun campaign that featured the same "runner crew" as it changes and grows over the years and decades - starting in the year 2025, and following the twists and turns of the Shadowrun metaplot.

But I want to use the same #ttrpg rule system throughout. The various Shadowrun editions are too messy for my tastes. And I do not have the free time to convert it to GURPS.

So now I am wondering if #CitiesWithoutNumber might do the trick. Has anyone here run a campaign with it?

https://sine-nomine-publishing.myshopify.com/collections/cities-without-number

Cities Without Number

@juergen_hubert https://www.drivethrurpg.com/en/product/268457/hack-the-planet-cyberpunk-forged-in-the-dark it would require some game hacking to put magic in, but FitD is literally built around that generational idea. How does a crew change over time, how do the players change over time, etc.

@blackcoat

Not a fan of PbtA rules, but if there are some aspects that could be added to other games, I might take a look.

@juergen_hubert If you're just looking to steal stuff, the specific mechanics I'd look for are how they structure the crew as it's own character, with mechanics, history, contacts, and xp triggers. This makes continuity of game easier, as your players have a shared identity even when the characters or setting changes.
Also, how the faction game works, with each of the factions having goals that they're working for, and an understanding of the crew's relationship to them.
@juergen_hubert Either way, as someone who's played SR since the mid 90s (I started with 2E), this project sounds like hella fun. I hope your players enjoy it. (Man, learning about the SCRIE event at the table, and having in character arguments about the birth of technomancers sounds AWESOME)

@blackcoat

I started with Shadowrun 1E as my very first RPG.

Yes, I am _that_ old.

@juergen_hubert wasn't even my first - so don't feel old 😉