It's just a zombie, randomly generated to spawn in various places, here a school's bathroom. With randomly generated clothes, here jeans and a green polo shirt. With randomly generated accessories, here a backpack. With randomly generated contents, here a teddy bear. It could have been anything else.
I've found zombies in schools that were carrying a bottle of dye or a set of masonry tools. It just happened that this one formed a story. I love this about the game.
Less tragic, the other day I killed a male Zed with 2 wallets in his inventory. When I opened them, I found two credit cards... each with female names. I just killed a thief or con man !
As I cleaned the brain splattered on my leather jacket, I felt morally justified.

Oh, sorry ! Didn't mean to interrupt something... 🫣

#ProjectZomboid

Me in my bed : "Hmm, I'm not really feeling the settings for the latest run. Maybe I should just start a new one. Should I start a new one next time I'm on the computer ?"
Project Zomboid : *game update goes live*
Me, as the sound of a thousand cries echoes through the Steam Workshop's broken mods : "Yeah, I should start a new one"
Today I started testing the modded map Tikitown, and so far I quite like it. I briefly drove through an industrial area where I feel like I'm going to have a lot of fun exploring, but for now I'm in the city center setting up camp in the food market, and there's SO MUCH FOOD TO LOOT around it ! Cafes, restaurants, bakeries, etc. Very satisfying to grab all that food and put it in my bag XD
So far it's one of the most interestingly designed modded maps I've seen.
...As opposed to Coryerdon, which really felt rushed or unfinished, which I tested a few days ago. What I've seen of that place felt lazy and uninspired. Rows of copy/pasted houses with no landscaping, just plopped on the grass, not even some kind of path leading to their garages or anything... there was one open mall/food court that was fine, but everything else was so uninteresting ! It lacked detail and care, which, when you're supposed to want to explore and loot, ISN'T GREAT.
Some of the other modded maps I have tested earliers include Greenleaf, Grapeseed, Taylorsville... which weren't bad exactly, but too "small town" for my taste. Greenleaf is full of details, and has some nice environmental storytelling (thanks to some unique tiles I have never seen elsewhere), but I hated how spread out the buildings were. Grapeseed is cute, there are some great base spots (my favorite has been the tool store in front of the gas station) but again, too much of a small town feel.
A map I sort of liked was Willowbrook Bastion, which is clearly designed by and for Chinese players, and given that it's it's the middle of Kentucky, some suspension of disbelief is a bit necessary XD Or you can just pretend Kentucky has a giant "China town" near Muldraugh, I guess :P Some buildings were very cool, I found an abandoned supermarket of some kind that had been emptied and barricated... well, not so empty that it didn't have 50-ish Zeds inside ^_^; But you can't see that until -
- you've unbarricated the place, which means the floodgates are already open when you realize what you've done. WB also has a lot of very interesting factories, very clean for some, and some looking almost like sweatshops, nothing like the vanilla industrial buildings you find, say, southwest of Riverside for instance. There's also a wealth of giant mansions with very interesting room layouts.
Sadly the map includes some weird obsession for anime, there's giant figurines in several places -
- for instance in a warehouse that would have been nice if it didn't have an entire Toriyama wing XD Complete with a crouching Sangoku showing his butt or whatever the pose was supposed to mean. Let me tell you, that was scarier to find than the 50 Zeds in the abandoned supermarket XD
All of the interesting spots where I'd have liked to set up a base were either like that, or veeeery far away from any gas stations (I actually didn't find ANY gas station, maybe I missed it).
Raven Creek was a fantastic place to explore. Very Louisville-like, huge, dense, really a blast...
...but I had the most awful performance there. Maybe once I get my new computer (whenever the f*ck that is) I'll run it a bit better, but there's nothing more frustrating than losing characters, plural, to lag, because your screen froze near a high rise building but Zombies ate you in the meantime. There seemed to be a lot of fun places to base in, too, but that was just not viable as is.
Oddly enough my all-time favorite so far seems to still be... West Point Expansion. I have easily played 100 hours on this modded area alone. Easily.
West Point was never a town I liked much in vanilla, but the expansion gives it so much depth and appeal ! It's not as dense as Louisville (where really I think I've had the most fun in vanilla, plus it's where I've succeeded the best so far), but it has so much to see and do ! TWO GigaMarts (one vanilla, one modded), for instance, made me happy.
And that's just B42. I know that the previous PZ build had a lot more maps that haven't been ported yet (apparently mod devs don't have all the tools for it yet, admittedly I haven't quite looked into it much) from B41. I'd love to see if there's other expanded towns in the future.
Anyway. I hadn't talked about PZ much lately, but I still play ! Exploring modded maps is taking most of my time at the moment.

Well, sh*t. THERE IS a gas station in Willowbrook. And I know for a fact I looted the buildings nearby... but for some reason I absolutely didn't notice there was a gas station there.
Anyway, none of the base spots I liked were close, so that still works. But damn, I literally parked next to it.

https://pzfans.com/en/Willowbrook_Bastion/

Project Zomboid Willowbrook Bastion Online Map

Project Zomboid Willowbrook Bastion Online Map - Including room layouts, zombie distribution heatmap, and item locations

Nothing like a good headache combined with heavy lag in PZ to remind you that you don't need to play today.

I for one am glad they released multiplayer for B42, not because I wanted multiplayer, but because people will finally shut the f*ck up about it.
...Hopefully.

https://projectzomboid.com/blog/news/2025/12/unstable-42-mp-released/

#ProjectZomboid

Unstable 42 MP Released - Project Zomboid

Unstable Build 42.13, which contains multiplayer support, has been released. Merry Christmas. Ho ho ho. IMPORTANT NOTES                   Multiplayer is WIP and has been released for stress testing. HOW TO FIND BUILD 42 Build 42 is currently on the Unstable beta for all Project Zomboid players on Steam. To find it: Right-Click game in Steam library […]

Project Zomboid
(who am I supposed to play multiplayer with anyway ? XD )
The bad news, though, is that my current Tikitown run just died with this update XD
In a way, you know what ? Good.
I was meaning to clean up my modlist anyway. I added something at some point during the past month that was just not being digested well by my RAM.
As always with major game updates, it'll give me an excuse to start over.

Oh, bless you and your loved ones on 712 generations !
This means that you can now, IN VANILLA, carry both a duffel bag on your back and a satchel at the same time.

So that's one mod I won't be needing anymore.

Loot goblin gotta loot goblin, I'm hoping the Legendary duffel bags are still a thing, so that I can carry TWO duffel bags and one satchel, though :P
The very definition of QoL.
That's actually neat.
Oh that sh*t might just be the trait I need to pair with my addiction to Sunday Driver.
Hi, I'm lady, I always pick a trait that makes me drive slowly AND use it on Step Vans because driving a Chevalier Dart is too fast for me XD

Well that's random.

Next run as a toy collector ?

"Added quick tips, displayed when loading a game."

Oh, that's good. You know what would be even better, @theindiestone ? Player-submitted tips. Think about it.

Can you make it so that if I'm driving faster than the road is loading, the trailers stop hitting my vehicle, next ? Because hot damn, it is so annoying. And again, I live for the Sunday Driver trait, I am not going particularly fast.

The other day I lost a trailer like that. Road stopped loading, van did a full stop in front of a black square, trailer didn't do a full stop, went over the van, and just decided to live there now.

As I often do when I'm driving and have issues loading, I immediately paused the game, waited a bit, unpaused, and as usual by then the road had loaded. So I started driving, except the trailer was somehow hooked behind my van and ON my van (and at a weird angle, at that).
Eventually I had to unhook the trailer and leave it behind to make it home.
OOOOOOOOh, that is nice !
Ok so the new meta is : find an emergency vehicle in the first week so that you have the frequency before helicopter day. Got it.
Does the 911 dispatch center in Louisville have the emergency frequency by default, actually ? I'm not sure I ever checked.
Oooooooh jackpot !!!
That's going to be A LOT of free food in rural areas. You find a field of these, you are MADE.
Big if I'm understanding this properly.
I use MoveTo a lot and it feels like this will considerably change how liberal I am with my hotkey.
My characters never smoke, but now I might actually give it a try.
Well, damn. The end of an unstable era. What am I going to carry for weeks for no reason now ? XD
God I f*cking love that game.

I'm confused, wasn't that already the case ? Was a mod saving my butt this whole time and I didn't realize it ?

(can we use lighters and matches that are favorited, by the same logic ?)

IS THERE NO GOD ?!!!!
Wait wait wait, so if I cooked too much meat, and I freeze it, and then I want to reheat it... I can't ?
Yeah, definitely collector run for the next run.

...I'm trying to understand how that is different from this :

https://mastodon.social/@ladyteruki/115700852474739020

That's good because I've never seen anything but bandages and rags being included in the "Others" category anyway.
Party pooper.
Thank you.

...They did that ?!

Oh wait, I don't care. I've disabled looted buildings XD

Well that's a meaty one.
Now let's give it a few days (or a couple of weeks, if the previous update was any indication) before we see what mods do with all that.
Uh oh. I smell trouble. Rot and trouble.
The pathing might really make it much harder to get rid of a horde.
(the Wakeful trait was not mentioned in the patch notes and I'm willing to bet it's an accident because of MP... since you don't sleep in MP)
The sad part is that satire is nearly undistinguishable from reality at this point.
I mean, this guy used the sh*tpost emoji, so in this case it's fine, but if there's one thing I've noticed about this community, is that they love a game that is good despite the time it has taken to get there... instead of realizing that they love a game that is good BECAUSE OF the time it has taken to get there.

BTW in case you haven't clicked the official post I linked earlier, here's the MP trailer in all its glory.

https://www.youtube.com/watch?v=lYKS02PYF7E

Project Zomboid Build 42 MP - The Night We Saved Christmas

YouTube

"All police vehicles will have a HAM radio... makes sense, they are pigs".
I didn't see that one coming XD

https://youtu.be/OVIe97kLTfw?t=588

Multiplayer is HERE!! – Build 42.13 Project Zomboid Update

YouTube

It pisses me off to no end that some players have sh*tty expectations about PZ's features.

"I wish there was an end goal"
"Will there ever be a story mode ?"
"If only we could have families"

That's not the game ! You're missing the whole point !

1/ An end goal other than death would be a happy ending, and PZ isn't about that, it literally tells you that the only ending is to die.

2/ A story mode goes against everything PZ stands for. Quests ? Objectives ? You're in the wrong game, baby !

3/ I know we all like to joke about "The Sims with zombies", but come on. Everything about that game's lore is telling you that the world is ending. You're not going to be the survivor who repopulates the Earth. You're witnessing the end times.

How can people have hundreds, even thousands of hours in a game that they don't understand ?
How come people want Project Zomboid to be like other games instead of the game that it clearly wants to be (considering it has spent a dozen years reaffirming its identity) ?
(the NPCs will be bad enough)
If I see one more person "oh but in x you do that, it'd be cool in Project Zomboid too !" instead of playing x and leaving PZ alone, I can't promise I won't equip my crowbar.

Felt too cool not to mention : I have officially reached 1000 hours in PZ since I bought it on Steam.
Which means at least 1100 hours overall since I started this thread... last May.

I don't think I can call myself a newbie anymore.

#ProjectZomboid

Beside the cute puns and game references, this doesn't feel very meaty, but we're at the very least getting the confirmation that B42 is getting stable "soon". I'm starting to understand that this word does not always have the same meaning for players and for devs in this community, so let's wait and see. Personally I'm in hurry, I don't really mind starting a new save with every update, and I don't mind how long a version takes...

https://projectzomboid.com/blog/news/2026/02/press-q-to-say-hi/

#ProjectZomboid

Press Q to say hi! - Project Zomboid

Hello Survivors! An introduction and update for Project Zomboid from Serellen

Project Zomboid

...but, I will say that lately I've tried to get familiarized with modding tools for PZ, you know, just to get a lay of the land, and I'm looking forward to updated TileZed/WorldZed for B42 because I have a couple of ideas for maps, and they kinda feel... doable ?
I don't know, I might be speaking too soon, I've only started creating buildings and looked at the first steps to create maps. Maybe some stuff later on is too complicated for code-illiterate me. But I'm intrigued.

#ProjectZomboid

I've always wanted to mod for ARK. I have documents going back almost 10 years now, schematics, lists, files upon files upon files. There may or may not be several advanced drawings of the map's biomes and POIs, you'll never know. The only thing that has ever been missing has been... a computer that can run the devkit.

My current computer, however, can absolutely handle TileZed and WorldZed, so um, yeah. Finally I can try my hand at designing environments for a game I like.