It went SPLAT.
Died on September 16th, though. New record !
Sadly pressing the F12 key did not take the screenshot, for some reason, so you'll have to take my word for it.

I was playing and thought : "damn, I had never noticed how realistic the thunderstorms are in PZ !"

...when I got up to get something to drink, I realized the thunderstorm was IRL 😅

Huh. I open Steam this morning and what do I find ? The screenshot that yesterday wasn't appearing ! I have this new mod that displays more complete stats (including XP gained), every time I go to sleep I get a report, plus when I died it showed me a thorough recap.

So yeah, here's "proof" that I did survive for... 69 days.
Nice.

Aw, man... I missed the opportunity to take a screenshot of my 712hrs in PZ on Steam...
So um, yeah, bought the game legally 3 months ago and here we are. Add to that the ~100hrs with the arrr🏴‍☠️ version and that's quite a bit of gameplay since I started this thread in May.

As the prophecy foretold, my summer was spent in Kentucky : https://mastodon.social/@ladyteruki/114514004069795808

#ProjectZomboid

Last night I was playing (...not exactly the surprising bit of my toot) and really felt in the zone. Things were not going particularly my way, but they were not bad either. It's not that RNGesus was kind to me, it's just that I felt in rhythm with the game. Good or bad, I had things under control.
At some point I instinctively did a 180 to go kill more Zeds a couple of houses over, and it hit me : "wow, instead of avoiding them I now run towards Zombies" 🤩 Precious feeling.
Part of it is that I have kept using that mod which tells me how many Zeds I have killed every night. I noticed that when after a few days it gives me an average, the next day I'm like "ok, let's try to beat it by one tomorrow" and it makes me look for combat rather than invest in stealth.
Another part of it is that I have installed my first ever modded map, West Point Expansion, and I looove the layout. My base is setup in one of the warehouses in the industrial area, I'm in-between two gas stations but not AT the gas station like I usually do, I'm taking chances with that too ! I'm working towards the silos, I want to explore them soon.
I'm almost 800hrs in on Steam, which means close to 900hrs in total since May WHICH IS TOTALLY HEALTHY I DON'T KNOW WHAT YOU'RE TALKING ABOUT and I have a different kind of fun now that I am more confident. I love it.

Can you tell when in my latest run I found a katana ?

#ProjectZomboid

You know what I love about Project Zomboid ? Its storytelling.
All of the storytelling is environmental. Since you're the only survivor you'll ever meet (at least in singleplayer, but Build 42 doesn't have multiplayer yet anyway, and the planned NPC builds are not in the near future), there's noone to tell you anything. So you gather stories from what you see. What you find. What you understand.
It's fantastic.

Entire mechanics are built around this, like literally, they're called "stories" :

- Randomized stories https://pzwiki.net/wiki/Randomized_stories
- Vehicle stories https://pzwiki.net/wiki/Vehicle_stories
- Zone stories https://pzwiki.net/wiki/Zone_stories
- Building stories https://pzwiki.net/wiki/Building_stories
- Table stories https://pzwiki.net/wiki/Table_stories
- Survivor stories https://pzwiki.net/wiki/Survivor_stories

And that's just the intended ones.

Randomized stories - PZwiki

Because PZ relies so much on RNG, these stories can combine in infinite ways completely accidentally. But also, there's a number of unintended stories that emerge from gameplay.

Last night I ran into an example, but first, some context.

PZ doesn't have children. All the zombies, and of course character creation for the survivors, are adult. Zero size variation, nothing. In fact, children are not even mentioned. The lore doesn't bring up what happened in daycares when the Knox infection hit, there is no mention of people terrified about how to protect their kids, nothing. Aside from a handful of places over the entire map, you won't event find cribs in houses, and very rarely in furniture stores.

https://pzwiki.net/wiki/Knox_Event

Knox Event - PZwiki

There are a couple of toy stores, and objects that can be associated to kids, as well as a number of schools and daycares on the map, but if you go there, you'll only ever find adult-sized Zeds anyway.
A lot of it seems to come from issues regarding the game's rating, which I get. In a way, it works to the game's ambient despair anyway. This world has no future. There is no "next generation" to protect from the Knox virus, there is nothing to save at all. It's all lost.

Last night I was looking for books my collection is missing, and naturally I went to a nearby school, having already looted nearby bookstores. The West Point school is not as fancy as you could expect it to be considering the posh town that surrounds it, but it does have a school library (and a lunch cafeteria that I also needed to loot).

As I went, room by room, clearing the area of all zombies, I killed this guy in the toilets :

The adult-sized zombie, the one wearing jeans and a green polo shirt, was probably a child or maybe a teenager. Because in PZ, you're so used to connecting the narrative dots because of the whole environment storytelling thing, you can picture it... When the Knox virus started spreading, that kid was terrified. He packed his teddy bear in his backpack to get courage and comfort from it. But the teddy bear can't protect from the virus. Nothing can. That kid died alone in the toilets.
(well, he undied, I guess, but you know)
It's just a zombie, randomly generated to spawn in various places, here a school's bathroom. With randomly generated clothes, here jeans and a green polo shirt. With randomly generated accessories, here a backpack. With randomly generated contents, here a teddy bear. It could have been anything else.
I've found zombies in schools that were carrying a bottle of dye or a set of masonry tools. It just happened that this one formed a story. I love this about the game.
Less tragic, the other day I killed a male Zed with 2 wallets in his inventory. When I opened them, I found two credit cards... each with female names. I just killed a thief or con man !
As I cleaned the brain splattered on my leather jacket, I felt morally justified.

Oh, sorry ! Didn't mean to interrupt something... 🫣

#ProjectZomboid

Me in my bed : "Hmm, I'm not really feeling the settings for the latest run. Maybe I should just start a new one. Should I start a new one next time I'm on the computer ?"
Project Zomboid : *game update goes live*
Me, as the sound of a thousand cries echoes through the Steam Workshop's broken mods : "Yeah, I should start a new one"
Today I started testing the modded map Tikitown, and so far I quite like it. I briefly drove through an industrial area where I feel like I'm going to have a lot of fun exploring, but for now I'm in the city center setting up camp in the food market, and there's SO MUCH FOOD TO LOOT around it ! Cafes, restaurants, bakeries, etc. Very satisfying to grab all that food and put it in my bag XD
So far it's one of the most interestingly designed modded maps I've seen.
...As opposed to Coryerdon, which really felt rushed or unfinished, which I tested a few days ago. What I've seen of that place felt lazy and uninspired. Rows of copy/pasted houses with no landscaping, just plopped on the grass, not even some kind of path leading to their garages or anything... there was one open mall/food court that was fine, but everything else was so uninteresting ! It lacked detail and care, which, when you're supposed to want to explore and loot, ISN'T GREAT.
Some of the other modded maps I have tested earliers include Greenleaf, Grapeseed, Taylorsville... which weren't bad exactly, but too "small town" for my taste. Greenleaf is full of details, and has some nice environmental storytelling (thanks to some unique tiles I have never seen elsewhere), but I hated how spread out the buildings were. Grapeseed is cute, there are some great base spots (my favorite has been the tool store in front of the gas station) but again, too much of a small town feel.
A map I sort of liked was Willowbrook Bastion, which is clearly designed by and for Chinese players, and given that it's it's the middle of Kentucky, some suspension of disbelief is a bit necessary XD Or you can just pretend Kentucky has a giant "China town" near Muldraugh, I guess :P Some buildings were very cool, I found an abandoned supermarket of some kind that had been emptied and barricated... well, not so empty that it didn't have 50-ish Zeds inside ^_^; But you can't see that until -
- you've unbarricated the place, which means the floodgates are already open when you realize what you've done. WB also has a lot of very interesting factories, very clean for some, and some looking almost like sweatshops, nothing like the vanilla industrial buildings you find, say, southwest of Riverside for instance. There's also a wealth of giant mansions with very interesting room layouts.
Sadly the map includes some weird obsession for anime, there's giant figurines in several places -
- for instance in a warehouse that would have been nice if it didn't have an entire Toriyama wing XD Complete with a crouching Sangoku showing his butt or whatever the pose was supposed to mean. Let me tell you, that was scarier to find than the 50 Zeds in the abandoned supermarket XD
All of the interesting spots where I'd have liked to set up a base were either like that, or veeeery far away from any gas stations (I actually didn't find ANY gas station, maybe I missed it).
Raven Creek was a fantastic place to explore. Very Louisville-like, huge, dense, really a blast...
...but I had the most awful performance there. Maybe once I get my new computer (whenever the f*ck that is) I'll run it a bit better, but there's nothing more frustrating than losing characters, plural, to lag, because your screen froze near a high rise building but Zombies ate you in the meantime. There seemed to be a lot of fun places to base in, too, but that was just not viable as is.
Oddly enough my all-time favorite so far seems to still be... West Point Expansion. I have easily played 100 hours on this modded area alone. Easily.
West Point was never a town I liked much in vanilla, but the expansion gives it so much depth and appeal ! It's not as dense as Louisville (where really I think I've had the most fun in vanilla, plus it's where I've succeeded the best so far), but it has so much to see and do ! TWO GigaMarts (one vanilla, one modded), for instance, made me happy.
And that's just B42. I know that the previous PZ build had a lot more maps that haven't been ported yet (apparently mod devs don't have all the tools for it yet, admittedly I haven't quite looked into it much) from B41. I'd love to see if there's other expanded towns in the future.
Anyway. I hadn't talked about PZ much lately, but I still play ! Exploring modded maps is taking most of my time at the moment.

Well, sh*t. THERE IS a gas station in Willowbrook. And I know for a fact I looted the buildings nearby... but for some reason I absolutely didn't notice there was a gas station there.
Anyway, none of the base spots I liked were close, so that still works. But damn, I literally parked next to it.

https://pzfans.com/en/Willowbrook_Bastion/

Project Zomboid Willowbrook Bastion Online Map

Project Zomboid Willowbrook Bastion Online Map - Including room layouts, zombie distribution heatmap, and item locations

Nothing like a good headache combined with heavy lag in PZ to remind you that you don't need to play today.

I for one am glad they released multiplayer for B42, not because I wanted multiplayer, but because people will finally shut the f*ck up about it.
...Hopefully.

https://projectzomboid.com/blog/news/2025/12/unstable-42-mp-released/

#ProjectZomboid

Unstable 42 MP Released - Project Zomboid

Unstable Build 42.13, which contains multiplayer support, has been released. Merry Christmas. Ho ho ho. IMPORTANT NOTES                   Multiplayer is WIP and has been released for stress testing. HOW TO FIND BUILD 42 Build 42 is currently on the Unstable beta for all Project Zomboid players on Steam. To find it: Right-Click game in Steam library […]

Project Zomboid
(who am I supposed to play multiplayer with anyway ? XD )
The bad news, though, is that my current Tikitown run just died with this update XD
In a way, you know what ? Good.
I was meaning to clean up my modlist anyway. I added something at some point during the past month that was just not being digested well by my RAM.
As always with major game updates, it'll give me an excuse to start over.

Oh, bless you and your loved ones on 712 generations !
This means that you can now, IN VANILLA, carry both a duffel bag on your back and a satchel at the same time.

So that's one mod I won't be needing anymore.

Loot goblin gotta loot goblin, I'm hoping the Legendary duffel bags are still a thing, so that I can carry TWO duffel bags and one satchel, though :P
The very definition of QoL.
That's actually neat.
Oh that sh*t might just be the trait I need to pair with my addiction to Sunday Driver.
Hi, I'm lady, I always pick a trait that makes me drive slowly AND use it on Step Vans because driving a Chevalier Dart is too fast for me XD

Well that's random.

Next run as a toy collector ?

"Added quick tips, displayed when loading a game."

Oh, that's good. You know what would be even better, @theindiestone ? Player-submitted tips. Think about it.

Can you make it so that if I'm driving faster than the road is loading, the trailers stop hitting my vehicle, next ? Because hot damn, it is so annoying. And again, I live for the Sunday Driver trait, I am not going particularly fast.

The other day I lost a trailer like that. Road stopped loading, van did a full stop in front of a black square, trailer didn't do a full stop, went over the van, and just decided to live there now.

As I often do when I'm driving and have issues loading, I immediately paused the game, waited a bit, unpaused, and as usual by then the road had loaded. So I started driving, except the trailer was somehow hooked behind my van and ON my van (and at a weird angle, at that).
Eventually I had to unhook the trailer and leave it behind to make it home.
OOOOOOOOh, that is nice !
Ok so the new meta is : find an emergency vehicle in the first week so that you have the frequency before helicopter day. Got it.
Does the 911 dispatch center in Louisville have the emergency frequency by default, actually ? I'm not sure I ever checked.
Wait, what ?
Do they mean annotated maps ? What other kind of print media would be related to locations ?
@ladyteruki Maybe they refer to business advertisements or similar. I vaguely remember reading advertisements would reveal the business location on the map or something like that.
@purplewater : wasn't it already the case ?
At this point my game is so full of mods that I can't tell anymore XD
Oooooooh jackpot !!!
That's going to be A LOT of free food in rural areas. You find a field of these, you are MADE.
Big if I'm understanding this properly.
I use MoveTo a lot and it feels like this will considerably change how liberal I am with my hotkey.
My characters never smoke, but now I might actually give it a try.
Well, damn. The end of an unstable era. What am I going to carry for weeks for no reason now ? XD
God I f*cking love that game.

I'm confused, wasn't that already the case ? Was a mod saving my butt this whole time and I didn't realize it ?

(can we use lighters and matches that are favorited, by the same logic ?)

IS THERE NO GOD ?!!!!
Wait wait wait, so if I cooked too much meat, and I freeze it, and then I want to reheat it... I can't ?
Yeah, definitely collector run for the next run.

...I'm trying to understand how that is different from this :

https://mastodon.social/@ladyteruki/115700852474739020

That's good because I've never seen anything but bandages and rags being included in the "Others" category anyway.