Day 3: I was thinking about #langjam starting on the 14th, and I figured, since Rek and I have this game project coming up about the same time, it might be fun to do the whole thing in Lisp. So, I've implemented a little backend today, I'm only missing clojure bindings and the parser, which I've done a few implementations of before, so that should fall into place nicely for the start of the jam.
It's always fun to be reminded of how nicely it all maps to catlangs in comparison to algols.
https://rabbits.srht.site/decadv/
#DecemberAdventure
Day 4: Finished the reader function for the Lisp I started yesterday. It's already capable of parsing and reducing some expressions, but I have yet to implement lambda and closure bindings, which I'll do tomorrow!
Day 5: Implemented a comfy little lisp called Heol that fits in a 2kb rom! It's designed to be usable with even the simpler emulators, like uxnmin.c and REPLs. It's missing I/O still, something for tomorrow.
Also, @vacuumbeef finished up the Game Of Life implementation in Orca and it's amazing: https://llllllll.co/t/orca-livecoding-tool/17689/2292