Apple design chief Alan Dye departs for Meta

https://discuss.tchncs.de/post/50191583

Bastard ruining technology through one company moves to ruin technology through another company.

RIP Bozo, you won’t be missed

You can’t ruin what was never good.

apple was known for making excellent UX, that’s the main reason their products are successful. It Just Works™. (well, that and status symbol)

the problems started before version 26, but i don’t think there’s been an apple software release that botched in a while

I think he’s talking about how Meta was never good.
I also don’t think Apple was ever good.

Interesting to look at the votes on this thread. Especially on Lemmy.

I dont have a meaningful takeaway.

I have a book on UX that was probably printed around 2010. Going through it apples new liquid glass design style basically violates every single one of the books principles.

The first and foremost being that it’s almost impossible for developers to emulate. It’s almost like they want there to be this dark contrast between the apple made operating system and the developer made apps, which is an insane thing for them to go for but it does appear to be what they’re actually trying to achieve.

Yeah the Human Interface Guidelines were the precursor to design systems, and for a little while, design/ux really was front and center and that influence and patterns that worked spread through software projects and products. Nowadays sadly UX always takes a back seat to capitalizing on attention, and capitalism in general.

Taking your files and randomising where they go is not good UX.

Having all your windows explode because you moved your mouse to the corner is not good UX.

Having a mouse be completely unusable when charging is not good UX

apple was known for making excellent UX,

It honestly baffles me how people can say this with a straight face. Iphone’s UX is abysmal.

You open something, and to go back from it you… Look around the screen for clues! Sometimes, you have to swipe down. Sometimes swipe left. Sometimes tap the background. Sometimes tap the top-left corner. Other times, the top-left corner. Unless it’s not just the top-left, it’s the “toppest-leftest”, a small little indicator on the very edge of the screen.

Whereas on Android you go back by tapping the “back” button, or swiping left/right from the edge of the screen (making the gesture ambidextrous). The only exception to this rule is when you’re using an app that was lazily ported from iOS…

He’s talking about before the iPhone

Using one of the imacs circa 2000 (the ones with the colourful transparent plastic cases that housed both monitor and comupter) was easily the worst experience I’ve ever had on a computer. One of the worst things was the mouse. Macs always had shitty mice around then, these ugly one button things. Well, with the imac they managed to make it even worse by trying to address just the “ugly” part. And sure, it looked better, but you had to look at it every single time you took your hand off it because it was perfectly round, so you couldn’t tell the orientation just from feel.

And personally, I just hate the “simplicity over everything” approach to UX. It’s like training wheels on a bike. Sure, it’s harder to fall (though these imacs were unstable af and did fall often), but they also prevent you from taking tight turns. “Good for newbies” is not “good in general”.