GDC 2014: “Using AI Techniques to Make Game Soundscapes More Dynamic” (or “Intelligent Sound Bubbles”) by Dragica Kahlina (@drka?) of Dragica Kahlina Sound & Code https://gdcvault.com/play/1020418/Using-AI-Techniques-to-Make
I didn’t quite understand the core of this presentation.
It was about a project which was made in 9 months by 3 people, and so a lot of the presentation was discussing options they *didn’t* do because of lack of time.
The main topic was about having state machines drive the sound.
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Using AI Techniques to Make Game Soundscapes More Dynamic
Sound in a game is more than just a sound file. It can help with atmosphere, make a level more interesting and less repetitive, and help set the mood. For that, we need some way to package sound with some intelligence, too. Not much, but enough to...