So you need art for your game?

Do it this way to guarantee the worst possible experience with it all, from hiring to deadline.

I shortened unfairly and was quite sarcastic. Know that I wrote from an artists' perspective. Every project I ever quit, or that rained out and was never published, much less commercially successful, did at least one of the points in this article.

https://ranarh.itch.io/how-to-get-the-worst-art-for-your-game

#gameart #gamedev #zine #zinester #blog #guide

@Ranarh
Thanks for the good laugh, it was really fun going through this.

Also, I am very interested to know how you created this virtual magazine, I'm looking for tools or solutions to do something like this and I would be really glad to have your insight !

@solun Thanks! Glad to brighten your day :)

The zine is made using the turn.js library for the flip effect. Otherwise it's just good old raw HTML/CSS. Others have expressed interest in it so I am going to make this into a template.
It may take until the start of next year before I get around to it, but it will come. I chose HTML specifically for easy access as screenreaders do well with (well-made)websites