i hadn’t actually played the first Wario Land all the way through until just the other day, and i’m very glad i went out of my way to do so using a shader that mimicked the LCD characteristics of the original Game Boy. it might seem unfathomable to deliberately impose latency and ghosting onto a gameplay experience, but this game was designed for that screen! many of its effects are tailored to the response times of that green dot‐matrix display.