Testing out some new (to me) methods to make interesting patterns on spheres, and I am glad to report the math is mathing OK
@kbob In both cases I'm also enforcing that the derivative of the function equals zero across the boundary of the fundamental domain. So it's continuous both in value and in derivative on the triangle borders.
The height displacements are put through a non-linear transformation (e.g. f(x) = x^2) before rendering.
tl;dr I am basically solving the heat equation on a spherical triangle with interesting boundary conditions. I'm gearing up to solve some more interesting differential equations soon.
@matt_zucker Okay, now my brain hurts. That was the desired outcome, thanks. 🤯
How are you making the height displacement function? Is it a spline surface?