A little louder, a reminder:

"Good UX" mostly means "I've seen this before."

Have you ever seen an adult without your cultural baggage approach a doorknob for the first time? They'll start by pulling it, then pushing it. There's nothing "intuitive" about turning a round doorknob. But you've been trained, so you don't even notice.

"...but Apple, but the iphone", the iPhone was never "easy to use" or "intuitive". They bombarded TV with training videos disguised as ads for 6 months pre-release.

"You just point and click and drag everyone knows that" you spent hundreds of hours training to "just" point and click and drag, but you didn't call it training, you called it solitaire and minesweeper.

You practised.

Today, if we want a better user interface for any computing - and I think we do, and it's possible - we have two choices. Entirely 100% new - clean-break, fresh-start new - tech or to acknowledge and own that we're going to spend some time fighting reflexes honed over decades.

@mhoye This is off-topic, but that explains why my late grandfather never liked drag and drop. He was an avid player of FreeCell, not Solitaire! He probably played thousands of hours of FreeCell over the years.

Microsoft FreeCell did not allow dragging cards. You had to click on a card then click on the destination. It was updated to drag and drop in Windows Vista. When my grandfather got a new computer that had Windows 7, he simply couldn't play it. Luckily the FreeCell files from Windows XP still worked on Windows 7 so he could continue playing.