blinks

"the Nintendo 64 homebrew scene has written multiple 3D APIs with different performance/usability tradeoffs"

blinks

"the Nintendo 64 homebrew scene has forked GCC to add a new ABI that benefits performance given its 64-bit CPU core and 32-bit pointers"

at this point I am about 60% certain AGI will be achieved not with venture capital money but with a libdragon fork, for the sole purpose of unlocking additional performance in Super Mario 64 or whatever

@asie

By this point Super Mario 64 has been so completely rewritten and modernised that it runs twice as fast as the original released version.

Turns out when you understand the machine architecture fully then optimisation is great for performance 🙂