now I have to clean my keyboard....
now I have to clean my keyboard....
These days, probably Expedition 33, but there lots of others every year. Probably moreso than 15 years ago by raw numbers.
People over focus on AAA budget games, but there are several indie and AA budget games that are comparable or even surpass production quality of AAA games 15 years ago.
AAA budget these days should really be called like S-tier budget. In 2010 and earlier, the top end of budgets were like $50-100 million ($70-140 million after inflation) including marketing. Budgets started ballooning after that and hese days, top end budgets are more like $500-700 million)
As you said, people shouldnāt focus on AAA games as much as they do. Anyone who knows gaming in the modern day can fairly accurately predict that AAA games will be shit on launch, and will only sometimes improve to something playable eventually. Meanwhile, indie and AA games tend to be at least enjoyable at launch, and often donāt have the bullshit gambling or microtransaction scams that AAA games have. Oh, and they also have soul, which a corporation shitting out a new game every year will never be able to replicate.
Honestly, the last AAA game that I enjoyed was Helldivers 2, and Iāll still boo it for its warbond system, even though you can grind for the in-game currency.
It did for me too the first time I played. Iām very bad with time limits and feeling rushed. It was never going to be a good fit for me.
But a friend convinced me to try again and it did eventually get better. Itās a combination of things thatās hard to quantify. The log of hints/objectives in your ship is a huge help, as is making liberal use of the autopilot. Then as the game unfolded and drew me in, I couldnāt put it down. Now itās one of the most unique and unforgettable experiences in my nearly 40 years of gaming.
It starts out as a bunch of random stuff to explore and it didnāt feel to me like there was much direction or even motivation. But the more I explored and learned, the more I started to ask certain questions. Iād find myself thinking I wanted to explore a place with something specific in mind. But itās a gradual shift that builds and builds and keeps building like a book that you forced yourself to read one chapter a night. Then itās two, and before you know it youāre keeping yourself up way too late reading until youāre left empty that thereās no more.
I only say this because you always hear about the people who adore Outer Wilds, and I wasnāt one. I utterly bounced off it and set it down for years. But Iām so glad my friend got me to try again. I want other people like me to know that you can still get into the game and end up loving it even if it didnāt click at first. Itās also okay if you donāt want to. But I have only heard one person ever say it wasnāt worth it, and it was someone who spoiled themselves.
It has its moments of quiet exploration and somber reflection, but itās nothing if not varied. Itās chill in that thereās no penalty for dying and indeed youāre literally forced to. But itās still wild and exciting, and sometimes even terrifying.
While I was playing, I had someone ask me my favorite death and I knew my answer right away. That was one of the moments I realized my experience of the game had started to flip, because I had been enjoying even the parts I hated.
Better time control helps a bit too. You can wait at the fire before launch to get a better alignment for where you want to go or for a specific event. I think it was the tornado planet I tended to wait a short bit just so it lined up better? You can also end a loop early, but that you have to be taught. I donāt think itās a spoiler to say, but if you do donāt finish this paragraph (not sure my app is doing spoiler tags right): ::: spoiler spoiler the guy on the tornado planet will eventually teach you at some point, so just go back and exhaust his dialogue every once in a while until you trigger whatever does it. :::
As for my favorite death: I was trying to land on the interloper but missed slightly and it flew right past me. I scrambled to change momentum and chase after it. It got farther and farther away but then slowly I started gaining on it again. I gained more speed and started leveling out after what felt like minutes of turning as hard as I could at max thrust. And then the sun appeared from off screen, like an angry father that just caught a misbehaving child. My punishment was immediate and thorough.
I couldnāt stop laughing for the entire loop animation. (and then I went to the interloper as planned)
Enderal: Forgotten Stories (Special Edition) is a total conversion mod for Skyrim SE. It offers an immersive open world, new skill systems and gameplay with a dark, psychological storyline and believable characters. SE features a new rendering engine, improved lighting, performance and stability.
Full pitch in the linked comment.
Speaking of, @[email protected], did you ever get to dive in?
I really enjoy time loop games where the player can explore and thereās a story, and isnāt just a puzzle game. I played Outer Wilds a few years ago and I loved everything about it, itās my favorite in the genre. Ones Iāve played and liked / have on my list to play that look good: - Outer Wilds - (I still need to play the DLC) - Deathloop - Legend of Zelda: Majoraās Mask - Undertale? - The Sexy Brutale - Zero Escape series (on my list to play) Ones I donāt like as much: - The Forgotten City - I liked the story (for the most part) but I felt it was spoiled far too early. I think by being a shorter non-linear game that was likely to happen. I got 3/4 endings in 6 hours. It was very hand-holdy which I didnāt like. It had quests and quest markers which I felt didnāt help the game at all. I wish it went the Outer Wilds approach and instead listed everything you learned, so the player would have to piece together what they needed to do next. - Twelve Minutes - I watched a playthrough of this game. The story was very interesting, but I donāt think I would have the patience for the puzzles, itās a puzzle heavy game. I would like a game with more exploration. - Minit - Played it for ~3 hours, it was interesting but I would like a longer time loop. These games have a time travel mechanic which I still enjoy but arenāt really what Iām looking for: - Braid - The story is very interesting but itās a puzzle platformer with levels. - Life is Strange - I love this game but itās a time travel game rather than a time loop. - Chrono Trigger - I think this game has time travel instead of a time loop, itās still on my list to play. - Steins;gate (now on my list to rewatch rather than play, and itās more time travel rather than groundhog day time loop). Are there any hidden gems Iām missing? Preferably looking for games I can play on PC but I also have a Switch, Wii U, and 3DS.
Enderal is absolutely goated. Wish I had finished it but I think other stuff came up or I had a soft lock or something. Either way Iām sure itās patched and the 40ish hours I put it was 10/10.
Tempted to go back into it again
Either way Iām sure itās patched
Itās come a long way, but ultimately itās built using Skyrimās blocks, so stability is definitely not its strong point.
Advice is to save frequently - not just quicksave, but a hard save that wonāt get overridden. Soft locks do happen if just right thing fucks up, like a quest item clipping through the floor.
Also command console is your best friend.
Same way any other free game is free, even when they come with a financial requirement. Every single free game on Steam requires a computer - the game is still free even if the computer isnāt.
If you pay for Skyrim, you pay for Skyrim⦠you can then get Enderal for free.