Starting next Monday (November 3), I will be teaching a 3-sessions course on how to Build An Interactive City In Text using inkle's ink.
You can find out more (and enroll) on the D6 Learning site: https://www.d6learning.com/course/text-cities-in-ink
Starting next Monday (November 3), I will be teaching a 3-sessions course on how to Build An Interactive City In Text using inkle's ink.
You can find out more (and enroll) on the D6 Learning site: https://www.d6learning.com/course/text-cities-in-ink
Learners will brainstorm, design, populate, and script their own virtual cities, while learning:
👉 how to code in ink
👉 game urbanism fundamentals
👉 what makes text cities unique
👉 how to design and flesh out game cities
👉 the mapping tools of Interactive Fiction
As always the course will offer session recordings, lecture notes in PDF, access to the class discord, and lifetime access to all the materials.
Oh, and a 20€ discount coupon for my 'Designing Cities for Video Games' course.
References to the textual cities of A Mind Forever Voyaging, Amnesia, 80 Days, Weird City Interloper, and even the Discworld MUD are to be expected.
[ map image via https://dwwiki.mooo.com/wiki/Ankh-Morpork ]
@konstantinosd The river making such a sudden bend on the west side would be off in natural terrain, though this could very well be a distortion of the map type.
The island in the center isn't unusual, and is easily created by digging a ditch on the North side of the peninsula. Fairly cheap and quick as improving your city's defenses go.
And when you're flush with money to really go digging on a large scale, you can go way wilder than that.