Trick to hidden face removal - do as curves in geometry nodes, then extrude vertically.
The contour lines are rendered in neon, and the vertical extrusions in matt black.
This keeps face counts way down, compared to using a landscape mesh 2/2
Trick to hidden face removal - do as curves in geometry nodes, then extrude vertically.
The contour lines are rendered in neon, and the vertical extrusions in matt black.
This keeps face counts way down, compared to using a landscape mesh 2/2
@beyondwatts I think that works well!
You tried Blender geometry nodes recently? Not tried it with polygons yet, but CSV node makes working with line features like contours a lot easier. I never really got the hang of Python scripting for Blender :/
Remember seeing some of your animations on 30 day map challenge, you taking part this year?
@stevefaeembra This reminds me of a behind the scenes thing I saw about a movie whose name escapes me from that time period.
What appeared to be a computer wireframe was actually something like glow in the dark or fluorescent tape on the edges of a physical city model that had been painted black.
@stevefaeembra Oh wow the Jonny Quest theme song from my childhood embedded in a GIF, Oh wait.
@stevefaeembra I think it needs this as a background theme and we’re set for adventure.