I know I’m late, but I just tried to build and run my apps on macOS 26 and… I’m not fixing that shit
@leonspok So does this mean that Irvue bugs on macOS 26 aren't going to get fixed or are you referring to UI-specific issues due to the major changes in macOS?
@zepfhyr Yes, I thought I’ll opt-out from Liquid Glass for some time until it stabilises. But other functional fixes should definitely be made

@leonspok Understood. And I agree that shifting to a Liquid Glass design is unnecessary at this time.

Not sure why, but yesterday, Irvue started using 1000% CPU. I had only installed macOS 26 that morning, so I assume that was the culprit, but could also have been dumb luck.

@zepfhyr I had a couple of reports about this, but couldn’t pinpoint the issue yet because I can’t reproduce it in a VM and I still haven’t upgraded my laptop to macOS 26.
One thing I noticed that might be the reason - both users who sent me these reports had multi-monitor setting enabled (different pictures on each monitor). I you have this too, try to switch to the default “same picture” option.

@leonspok Interesting. That would make sense. I've got two external monitors, so that does seem to be a key element.

Let me know if you want any logs.

@zepfhyr Hi! I’ve made a few fixes, but so far the feedback was mixed. I haven’t released this version yet, but you can try it on TestFlight: https://testflight.apple.com/join/7ECoFDiG
Join the Irvue beta

Using TestFlight is a great way to help developers test beta versions of their apps.