Out-of-nowhere roguelike hit Megabonk has sold 1 million copies in 2 weeks, solo creator says "I'll be eating spaghetti with EXTRA sauce tonight"
Out-of-nowhere roguelike hit Megabonk has sold 1 million copies in 2 weeks, solo creator says "I'll be eating spaghetti with EXTRA sauce tonight"
When I see games like this I wonder if they will be a supported hit or a fly by night indie trend which will have a sharp decline to and forgotten developer support like what happened to Content Warning and Lethal Company.
I’m seeing developer support for PEAK, Schedule I and R.E.P.O so the jury is still out on those
Edit: added schedule I
I don’t think that I’d tell people it’s only worth a few hours, but I do expect a large portion of those sales to only last for a few hours.
Some people love the vampire survivors/risk of rain/megabonk game type though, my partner has put around 100 hours into vampire survivors by now. So I expect a core of players to enjoy returning to updates.