Out-of-nowhere roguelike hit Megabonk has sold 1 million copies in 2 weeks, solo creator says "I'll be eating spaghetti with EXTRA sauce tonight"

https://lemmy.ca/post/52841718

Out-of-nowhere roguelike hit Megabonk has sold 1 million copies in 2 weeks, solo creator says "I'll be eating spaghetti with EXTRA sauce tonight" - Lemmy.ca

Lemmy

When I see games like this I wonder if they will be a supported hit or a fly by night indie trend which will have a sharp decline to and forgotten developer support like what happened to Content Warning and Lethal Company.

I’m seeing developer support for PEAK, Schedule I and R.E.P.O so the jury is still out on those

Edit: added schedule I

It’s a casual game no one should spend more than a few hours on.
Total? So like enjoy for a few hours and then drop?

I don’t think that I’d tell people it’s only worth a few hours, but I do expect a large portion of those sales to only last for a few hours.

Some people love the vampire survivors/risk of rain/megabonk game type though, my partner has put around 100 hours into vampire survivors by now. So I expect a core of players to enjoy returning to updates.

Hyperbole perhaps but long term support is not an issue I think people need to be super concerned about.